Register |
Name |
Size |
Type |
Notes
|
0 |
SetObject |
1 |
bitfield |
Bit0-15: ClassId, bit16-20: EngineId
|
0x40 |
NoOperation |
1 |
|
|
0x41 |
SetNotify |
2 |
gpuva |
|
0x43 |
NotifyType |
1 |
|
0=WriteOnly, 1=WriteThenAwaken
|
0x44 |
WaitForIdle |
1 |
|
|
0x45 |
LoadMmeInstructionRamPointer |
1 |
uint |
|
0x46 |
LoadMmeInstructionRam |
1 |
pipe |
Writes to and increments LoadMmeInstructionRamPointer by 1.
|
0x47 |
LoadMmeStartAddressRamPointer |
1 |
uint |
|
0x48 |
LoadMmeStartAddressRam |
1 |
pipe |
|
0x49 |
MmeShadowRamControl |
1 |
uint |
0=MethodTrack, 1=MethodTrackWithFilter, 2=MethodPassthrough, 3=MethodReplay. Used during ClearColor.
|
0xBA |
|
1 |
|
SetRenderTargets writes 1/0 here an optional buffer != NULL, and depending on type.
|
0xBE |
|
1 |
pipe |
SetRenderTargets writes here repeatedly 16 times, if an optional buffer != NULL and is a given type.
|
0xBF |
|
1 |
bool |
SetRenderTargets writes 1 here after 0xBE has been written 16 times, and 0xDC been written.
|
0xC9 |
TesselationOuterLevels |
4 |
float[4] |
|
0xCD |
TesselationInnerLevels |
2 |
float[2] |
|
0xDC |
|
1 |
bool |
SetRenderTargets writes 1 here, if an optional buffer != NULL and is a given type.
|
0xDF |
RasterizerEnable |
1 |
bool |
|
0xE0+8*N |
TransformFeedbackBufferEnable |
1 |
bool |
|
0xE1+8*N |
TransformFeedbackBufferAddr |
2 |
gpuva |
|
0xE3+8*N |
TransformFeedbackBufferFlags |
1 |
|
|
0x1D1 |
TransformFeedbackEnable |
1 |
bool |
|
0x1D3 |
|
1 |
|
GpuInit writes 0x3f here.
|
0x1F0 |
|
1 |
|
SetRenderTargets optionally uses this.
|
0x1F1 |
|
1 |
|
SetRenderTargets optionally uses this.
|
0x1F2 |
|
1 |
|
SetRenderTargets optionally uses this.
|
0x1F3 |
|
1 |
|
SetRenderTargets optionally writes 0 here.
|
0x1F8 |
|
1 |
|
SetRenderTargets optionally uses this.
|
0x1F9 |
|
1 |
|
SetRenderTargets optionally uses this.
|
0x1FA |
ZCullContextStartAddr |
2 |
gpuva |
|
0x1FC |
ZCullContextEndAddr |
2 |
gpuva |
|
0x200+16*N |
RenderTargetNAddr |
2 |
gpuva |
|
0x202+16*N |
RenderTargetNHorizontal |
1 |
|
|
0x203+16*N |
RenderTargetNVertical |
1 |
|
|
0x204+16*N |
RenderTargetNFormat |
1 |
|
|
0x205+16*N |
RenderTargetNTileMode |
1 |
|
|
0x206+16*N |
RenderTargetNArrayMode |
1 |
|
|
0x207+16*N |
RenderTargetNLayerStride |
1 |
|
|
0x208+16*N |
RenderTargetNBaseLayer |
1 |
|
|
0x280+8*N |
ViewportNScaleX |
1 |
float |
|
0x281+8*N |
ViewportNScaleY |
1 |
float |
|
0x282+8*N |
ViewportNScaleZ |
1 |
float |
|
0x283+8*N |
ViewportNTranslateX |
1 |
float |
|
0x284+8*N |
ViewportNTranslateY |
1 |
float |
|
0x285+8*N |
ViewportNTranslateZ |
1 |
float |
|
0x286+8*N |
ViewportNSwizzles |
1 |
bitfield |
|
0x287+8*N |
ViewportNSubpixelPrecisionBias |
1 |
bitfield |
Bit0-4: ?, bit8-bit11: ?
|
0x300+4*N |
ViewportNHorizontal |
1 |
bitfield |
Bit0-15: X, bit16-31: Width
|
0x301+4*N |
ViewportNVertical |
1 |
bitfield |
Bit0-15: Y, bit16-31: Height
|
0x302+4*N |
ViewportNDepthRangeNear |
1 |
float |
|
0x303+4*N |
ViewportNDepthRangeFar |
1 |
float |
|
0x340+2*N |
ClipRectNHorizontal |
1 |
|
N=0..7, TODO
|
0x341+2*N |
ClipRectNVertical |
1 |
|
TODO
|
0x360 |
ClearColor |
4 |
float |
|
0x36B |
PolygonModeFront |
1 |
bitfield |
0x1B00/0x1B01/0x1B02
|
0x36C |
PolygonModeBack |
1 |
bitfield |
0x1B00/0x1B01/0x1B02
|
0x36F |
? |
1 |
bitfield |
Bit0:?, bit16:?. Used by ClearDepthStencil.
|
0x370 |
PolygonOffsetPointEnable |
1 |
bool |
|
0x371 |
PolygonOffsetLineEnable |
1 |
bool |
|
0x372 |
PolygonOffsetFillEnable |
1 |
bool |
|
0x373 |
PatchSize |
1 |
|
Small value, always fits in 12 bits. In number of vertices.
|
0x374 |
|
1 |
|
0 written here for "simple" BlendState.
|
0x380+4*n |
ScissorNEnable |
1 |
bool |
n=0..15. GpuInit writes 1 here.
|
0x381+4*N |
ScissorNHorizontal |
1 |
bitfield |
Bit0-15: min, bit16-31: max
|
0x382+4*N |
ScissorNVertical |
1 |
bitfield |
Bit0-15: min, bit16-31: max
|
0x3D5 |
StencilBackRefValue |
1 |
|
|
0x3D6 |
StencilBackEnable |
1 |
bool |
|
0x3D7 |
StencilBackValueMask |
1 |
|
|
0x3D8 |
TiledCacheAction0 |
1 |
bool |
Trigger?
|
0x3D9 |
TiledCacheTileSize |
1 |
bitfield |
Bit0-15: ?, bit16-31: ?
|
0x3DE |
DiscardTrigger |
1 |
bitfield |
Bit4-6: DiscardColorIndex, bit0: DiscardDepthStencil
|
0x3E0 |
TiledCacheAction1 |
1 |
bool |
Trigger?
|
0x3E7 |
DepthBounds |
2 |
float[2] |
|
0x3ED |
MultisampleRasterEnable |
1 |
bool |
Also written 0 when clearing all colors.
|
0x3EE |
MultisampleRasterSamples |
1 |
bitfield |
2=Four, 4=Eight, 5=?, 6=Sixteen
|
0x3EF |
MultisampleCoverageModulationMode |
1 |
|
|
0x3F0 |
SampleMask0 |
1 |
|
|
0x3F1 |
SampleMask1 |
1 |
|
|
0x3F2 |
SampleMask2 |
1 |
|
|
0x3F5 |
Multisample_Related2 |
1 |
|
TODO
|
0x3F6 |
CoverageModulationEnable |
1 |
bool |
|
0x3F8 |
Unknown?Addr |
2 |
gpuva |
SetRenderTargets writes the address of an optional buffer here.
|
0x3FA |
Unknown?TileMode |
1 |
|
SetRenderTargets writes here optionally.
|
0x3FB |
Unknown?ArrayMode |
1 |
|
SetRenderTargets writes here optionally.
|
0x3FC |
Unknown?BaseLayer |
1 |
|
SetRenderTargets writes here optionally.
|
0x3FD |
|
1 |
bitfield?[2] |
SetRenderTargets writes here
|
0x40C |
CoverageModulationTable |
4 |
float[4] |
|
0x433 |
|
1 |
|
GpuInit writes 4 here.
|
0x438 |
|
1 |
|
GpuInit writes 0xFF here.
|
0x439 |
|
1 |
|
GpuInit writes 0xFF here.
|
0x43B |
|
1 |
|
GpuInit writes 0xFF here.
|
0x43C |
|
1 |
|
GpuInit writes 4 here.
|
0x43D |
Unbind (???) |
1 |
bitfield |
Bit0: InvalidateTextureHeaders, bit4: InvalidateTextureSamplers, bit8: InvalidateConstBuffers
|
0x43E |
ClearFlags? |
1 |
|
GpuInit writes 0x101 here.
|
0x446 |
DrawElementsEnableBaseVertex? |
1 |
bool |
TODO
|
0x44D |
TiledCacheAction2 |
1 |
bool |
Trigger?
|
0x452 |
RasterEnable |
1 |
bool |
|
0x458 |
VertexAttribTable |
4 |
bitfield[16] |
Bit0-4: StreamIndex, bit7-20: Format0, bit21-30: Format1
|
0x47C |
|
1 |
trigger |
BindProgram writes 0 here sometimes.
|
0x47F |
DepthBufferResolve |
1 |
trigger |
1 is written here to trigger.
|
0x478 |
MultisampleGrid |
3 |
bitfield[3] |
Bit0-3: x0, bit4-7: y0, bit8-11: x1, etc..
|
0x47E |
MultisampleCoverageToColor |
1 |
bitfield |
Bit0: Enable, bit4-6: ?
|
0x487 |
RenderTargetControl |
1 |
bitfield |
Bit0-3: NumberOfRenderTargets, bunch of other flags. Used by SetRenderTargets.
|
0x48A |
|
1 |
|
Optionally used by SetRenderTargets.
|
0x48B |
|
1 |
|
Optionally used by SetRenderTargets.
|
0x48C |
|
1 |
|
Optionally used by SetRenderTargets.
|
0x48D |
SamplerBinding (???) |
1 |
enum |
0=Independently, 1=ViaHeaderBinding
|
0x4A2 |
InvalidateTextureDataNoWfi (???) |
1 |
bitfield |
bit0: 0=AllLines, 1=OneLine, bit4-25: Tag
|
0x4AB |
ShaderScheduling (???) |
1 |
enum |
0=OldestThreadFirst, 1=RoundRobin
|
0x4B3 |
DepthTestEnable |
1 |
bool |
Enables DepthWriteEnable and DepthFunc.
|
0x4B8 |
MultisampleAlphaToCoverageDither |
1 |
bool |
|
0x4B9 |
BlendIndependent |
1 |
bool |
1 written here for "simple" BlendState.
|
0x4BB |
AlphaTestEnable |
1 |
bool |
|
0x4BA |
DepthWriteEnable |
1 |
bool |
|
0x4C3 |
DepthFunc |
1 |
bitfield |
Bit0-3: DepthFunc
|
0x4C4 |
AlphaTestRefValue |
1 |
float |
|
0x4C5 |
AlphaTestFunc |
1 |
bitfield |
Bit0-3: AlphaTestFunc
|
0x4C7 |
BlendColor |
4 |
float[4] |
TODO
|
0x4CC |
InvalidateSamplerCache (???) |
1 |
bitfield |
bit0: 0=AllLines, 1=OneLine, bit4-25: Tag
|
0x4CD |
InvalidateTextureHeaderCache (???) |
1 |
bitfield |
bit0: 0=AllLines, 1=OneLine, bit4-25: Tag
|
0x4CE |
InvalidateTextureDataCache (???) |
1 |
bitfield |
bit0: 0=AllLines, 1=OneLine, bit4-25: Tag
|
0x4E0 |
StencilEnable |
1 |
bool |
|
0x4E5 |
StencilFrontRefValue |
1 |
|
|
0x4E6 |
StencilFrontMaskValue |
1 |
|
|
0x4E7 |
StencilFrontEnable |
1 |
bool |
|
0x4EC |
LineWidthSmooth |
1 |
float |
|
0x4ED |
LineWidthAliased |
1 |
float |
|
0x50D |
VertexBufferElementBase |
1 |
uint |
|
0x519 |
ZCullContextSave |
1 |
trigger |
0 is written here to trigger ctx-save, uses ZCullContextStartAddr.
|
0x51F |
PolygonOffsetClamp0 |
1 |
float |
|
0x540 |
ZCullContextRestore |
1 |
trigger |
0 is written here to trigger ctx-restore, uses ZCullContextStartAddr.
|
0x546 |
PointSize |
1 |
float |
|
0x54C |
CounterReset |
1 |
|
Value written decides which counter to reset.
|
0x54D |
MultisampleEnable |
1 |
|
|
0x54E |
|
1 |
bool |
SetRenderTargets writes 0 here if an optional buffer is NULL.
|
0x54F |
MultisampleControl |
1 |
bool |
bit0: AlphaToCoverageEnable, bit1+: ?
|
0x554 |
RenderEnableOffset |
2 |
gpuva |
|
0x556 |
RenderEnableMode |
1 |
enum |
0=False, 1=True, 2=Conditional, 3=RenderIfEqual, 4=RenderIfNotEqual,
|
0x557 |
TexSamplerPoolOffset (???) |
2 |
gpuva |
|
0x558 |
TexSamplerPoolMaximumIndex (???) |
1 |
bitfield |
Bit0-19: Maximum
|
0x55B |
PolygonOffsetFactor |
1 |
float |
|
0x55D |
TexHeaderPoolOffset (???) |
2 |
gpuva |
|
0x55F |
TexHeaderPoolMaximumIndex (???) |
1 |
bitfield |
Bit0-21: Maximum
|
0x56D |
CsaaEnable |
1 |
bool |
|
0x56F |
PolygonOffsetOffset |
1 |
float |
Float multiplied by 2 is written here.
|
0x574 |
MultisampleMode |
1 |
|
Written by SetRenderTargets, possible values: 0, 2, 4, 5, 6.
|
0x57F |
|
1 |
|
SetRenderTargets optionally writes 0 here.
|
0x580 |
|
1 |
|
SetRenderTargets optionally writes 0 here.
|
0x582 |
ProgramRegion (???) |
2 |
gpuva |
|
0x591 |
PrimitiveRestartEnable |
1 |
bool |
|
0x592 |
PrimitiveRestartIndex |
1 |
uint |
|
0x599 |
CubeMapInterFaceFiltering (???) |
1 |
bitfield |
Bit0-1: Mode (0=UseWrap, 1=OverrideWrap, 2=AutoSpanSeam, 3=AutoCrossSeam)
|
0x5A4 |
ShaderControl (???) |
1 |
bitfield |
Bit0: Partial (0=Zero, 1=Infinity), bit1: Fp32NanBehavior (0=Legacy, 1=Fp64Compatible), bit2: Fp32F21NanBehavior (0=PassZero, 1=PassIndefinite), bit16: ZeroTimesAnythingIsZero
|
0x5A5 |
BindConstantBuffer (???) |
1 |
bitfield |
Bit0: Valid, bit8-12: ShaderSlot
|
0x5A6 |
InvalidateShaderCachesNoWfi (???) |
1 |
bitfield |
Bit0: Instruction, bit4: GlobalData, bit8: Uniform, bit12: Constant
|
0x5F2 |
DrawElementsIndirectAddr |
2 |
gpuva |
TODO
|
0x5F6 |
DrawElementsIndirectFlag? |
1 |
bool |
TODO
|
0x620+N |
VertexStreamNEnableDivisor |
bool |
n=0...15.
|
0x646 |
PolygonCullFaceEnable |
1 |
bool |
|
0x647 |
PolygonFrontFace |
1 |
bitfield |
Bit0: Enable. Always ORR'd with 0x9000.
|
0x648 |
PolygonCullFaceConfig |
1 |
bitfield |
TODO: 0x404/0x405/0x408
|
0x651 |
RenderEnableOverride |
1 |
bitfield |
Bit0-1: 0=UseRenderEnable, 1=AlwaysRender, 2=NeverRender
|
0x64C |
InvalidateConstantBufferCache (???) |
1 |
bitfield |
Bit0: ThruL2
|
0x64F |
DepthClamp |
1 |
|
TODO: 0x101A is written when enabled, 0x181D when disabled.
|
0x66F |
DepthBoundsEnable |
1 |
bool |
|
0x671 |
ColorLogicOpEnable |
1 |
bool |
Used for all LogicOps except 3.
|
0x672 |
ColorLogicOpType |
1 |
bitfield |
Bit0-7: LogicOp, bit8-15: unknown, always 0x15.
|
0x68B |
PipeNop |
1 |
trigger |
Always 0 is written here. During zcull ctx-save, spammed when enabling raster, ...
|
0x689 |
SetSpare (???) |
1 |
uint[4] |
|
0x6C0 |
ReportSemaphoreOffset |
2 |
gpuva |
|
0x6C2 |
ReportSemaphorePayload |
1 |
|
0 is written here during most queries.
|
0x6C3 |
ReportSemaphoreControl |
1 |
bitfield |
Bit0-1: Operation (0=Release, 3=Trap), bit2: FlushDisable, bit20: AwakenEnable, bit28: StructureSize (0=FourWords, 1=OneWord)
|
0x700+4*N |
VertexStreamNStride |
1 |
uint |
Bit0-11: Stride. TODO: This has more stuff according to nouveau
|
0x701+4*N |
VertexBufferStartAddr |
2 |
gpuva |
TODO: Incorrecto
|
0x703+4*N |
VertexStreamNDivisor |
|
|
|
0x7C0+2*N |
VertexBufferEndAddr |
2 |
gpuva |
|
0x781+8*N |
BlendNRgbEquation |
1 |
bitfield |
Bit0-2: BlendEquation
|
0x782+8*N |
BlendNRgbFunctionSrc |
1 |
bitfield |
Bit0-4: ?, bit14-15: ?
|
0x783+8*N |
BlendNRgbFunctionDst |
1 |
bitfield |
Bit0-4: ?, bit14-15: ?
|
0x784+8*N |
BlendNAlphaEquation |
1 |
bitfield |
Bit0-2: BlendEquation
|
0x785+8*N |
BlendNAlphaFunctionSrc |
1 |
bitfield |
Bit0-4: ?, bit14-15: ?
|
0x786+8*N |
BlendNAlphaFunctionDst |
1 |
bitfield |
Bit0-4: ?, bit14-15: ?
|
0x820 |
|
1 |
|
BindProgram writes here.
|
0x821 |
|
1 |
|
BindProgram writes here.
|
0x830 |
|
1 |
|
BindProgram writes here.
|
0x840 |
|
1 |
|
BindProgram writes here.
|
0x850 |
|
1 |
|
BindProgram writes here.
|
0x8E0 |
ConstantBufferSelectorSize |
1 |
uint |
Bit0-16: Size
|
0x8E1 |
ConstantBufferSelectorAddr |
2 |
gpuva |
|
0x8E3 |
LoadConstantBufferOffset |
1 |
uint |
Bit0-15: Offset. BindImage writes "8*i + 0x120" here. BindSeparateSampler writes "8*i + 0x568" here. BindSeparateTexture uses "8*i + 0x168". BindTexture uses 8*i + 32. TODO: BindStorageBuffer, UpdateUniformBuffer, etc
|
0x8E4 |
LoadConstantBuffer |
1 |
uint[16] |
|
0x904 |
UniformBuffer0_Control |
1 |
|
|
0x90C |
UniformBuffer3_Control |
1 |
|
|
0x914 |
UniformBuffer4_Control |
1 |
|
|
0x91C |
UniformBuffer2_Control |
1 |
|
|
0x924 |
UniformBuffer1_Control |
1 |
|
|
0xD00 |
MmeShadowScratch |
uint[0x80] |
128 |
|
0xE00+N*2 |
MmeMacroNCall |
1 |
? |
n=0..0x7f
|
0xE01+N*2 |
MmeMacroNData |
1 |
pipe |
?
|