Structure

These have been redesigned from the 3DS so that they fit within a Aarch64 MOV instruction immediate most of the time (without requiring the additional MOVK).

Bits Field
8-0 Module
21-9 Description

When a fatal-error is received the error code is outputted using the following formatter:

 %04d-%04x

.. where the first code is 2000 + Module, and the other being Description.

Modules

Value Name
1 Kernel
2 FS
5 GameCard
9 RO service
10 IPC
11 IPC
16 NS
21 SM
22 RO user
124 Account
126 Mii
203 HID

Error codes

Value Description Description
0xCA01 101 Unaligned size
0xCC01 102 Invalid address (not page-aligned).
0xD201 105 Handle-table full.
0xD401 106 Invalid memory state.
0xD801 108 When trying to set executable permission on memory.
0xDC01 110 Stack address outside allowed range
0xE001 112 Invalid thread priority.
0xE201 113 Invalid processor id.
0xE401 114 Invalid handle.
0xE601 115 Syscall copy from user failed.
0xEA01 117 Time out? When you give 0 handles to svcWaitSynchronizationN.
0xEE01 119 When you give too many handles to svcWaitSynchronizationN.
0xF201 121 No such port
0xF801 124 Unhandled usermode exception
0xFA01 125 Wrong memory permission?
0x10601 131 Port max sessions exceeded
0x10801 132 Out of memory
0x7D402 1002 Title-id not found
0x13B002 2520 Gamecard not inserted
0x171402 2954 Invalid gamecard handle.
0x1A4A02 3365 Out of memory
0x196002 3248 Out of memory
0x196202 3249 Out of memory
0x2EE202 6001 Unknown media-id
0x2EE602 6003 Path too long
0x313802 6300 Operation not supported
0x320002 6400 Permission denied
0xDC05 110 Gamecard not inserted
0x6609 51 Invalid memory state/permission
0x6A09 53 Invalid Nrr
0xA209 81 Unaligned Nrr address
0xA409 82 Bad Nrr size
0xAA09 85 Bad Nrr address
0x1A80A 212 Bad magic (expected 'SFCO')
0x20B 1 Size too big to fit to marshal.
0x11A0B 141 Went past maximum during marshalling.
0x0C15 6 Invalid name (all zeroes)
0x1015 8 Permission denied
0x816 4 Bad Nro magic
0xC16 6 Bad Nrr magic