Joy-Con

Revision as of 19:03, 9 June 2023 by Imp Uhrfik Simone (talk | contribs) (→‎Colors: ...added temporary place-holder lines for New Pastel Joy-Con)

Joy-Con is the name for the Switch's primary game controllers. The controllers communicate to the console through bluetooth and can be disconnected from the main unit.

Hardware

The controllers themselves are simple to disassemble and identify.

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The front of the Joy-Con internal[1]
Error creating thumbnail: File with dimensions greater than 12.5 MP
The rear of the Joy-Con internal[2]
Color Item
Red Broadcom BCM20734 Bluetooth 4.1/2.4 GHz Transceiver
Orange STMicroelectronics NFCBEA 812006 33 (Likely NFC reader IC)
Yellow Macronix International MX25U4033E 4 Mb CMOS Flash

Firmware

See also: Joy-Con Firmware

The firmware of the Joy-Cons seems to be generic across all instances. Details such as the handedness of the controller and the color is just indicated in a configuration part of the flash. Judging by quick glance at the firmware, it's probably identical to that used on the Pro Controller as well.

Controller 1.0.0
Joy-Con Left (Blue) flash dump
Joy-Con Right (Red) flash dump

The flash is in a patch-ram format. Tools for dealing with it are available [3]. A dump of the ROM region (taken while firmware was running) can be found here. Note this is the same SoC used on the other controller models, as well.

Protocol

The Joy-Con can communicate wirelessly over Bluetooth or through the rails over UART. This uses a Nintendo proprietary protocol called "Nwcp".

NwcpPacket

Offset Size Description
0x0 0x5 HciHeader
0x5 0x7 NwcpHeader
0xC Variable Data

HciHeader

This is a 5-byte packet header used by Broadcom's HCI Control Protocol.

Offset Size Description
0x0 0x1 PacketType (always 0x19)
0x1 0x1 CommandCode
0x2 0x1 GroupCode (always 0x03)
0x3 0x2 PacketLength

CommandCode

Value Description
0x1 SendToDevice
0x81 ReceiveFromDevice

NwcpHeader

Offset Size Description
0x0 0x1 CommandType
0x1 0x1 DeviceCommand
0x2 0x2 DataSize
0x4 0x1 CommandResult
0x5 0x1 DataCrc (CRC8 over Data for DataSize bytes)
0x6 0x1 HeaderCrc (CRC8 over the previous 6 bytes)

CommandType

Value Description
0x91 DeviceCommandToDevice
0x92 Hid
0x94 DeviceCommandFromDevice
0x9A
0xA3
0xA5 Handshake

DeviceCommand

Value Description
0x01 Inquiry
0x02 WriteChargerSettings
0x03 ReadChargerSettings
0x04 AttachmentEnable
0x05 IsAttachmentEnabled
0x06 GetBatteryVoltage
0x07 ReadWakeUpReason
0x10 CreateHidConnection
0x11 DisconnectHid
0x12 SetHidInterval
0x13 GetHidInterval
0x18 Pairing
0x20 UpdateUartBaudRate
0x40 Test

HidCommand

Value Description
0x01 PairingOut
0x02 GetDeviceInfo
0x03 SetDataFormat
0x04 LRButtonDetection
0x05 Page
0x06 Reset
0x07 ClearPairingInfo
0x08 Shipment
0x10 SerialFlashRead
0x11 SerialFlashWrite
0x12 SerialFlashSectorErase
0x20 McuReset
0x21 McuWrite
0x22 McuResume
0x24 McuPollingEnable
0x25 McuPollingDisable
0x28 AttachmentWrite
0x29 AttachmentRead
0x2A AttachmentEnable
0x2B GetAttachmentInfo
0x30 SetIndicatorLed
0x31 GetIndicatorLed
0x38 SetNotificationLed
0x40 SensorSleep
0x41 SensorConfig
0x42 SensorWrite
0x43 SensorRead
0x48 MotorEnable
0x50 GetBatteryVoltage
0x51 WriteChargeSetting
0x52 ReadChargeSetting
0x58 ExtDevWrite
0x59 GetExtDevInfo
0x5A ExtDevPollingEnable
0x5B ExtDevPollingDisable
0x5C ExtDevInFormatConfig
0x5D
0x60 InternalAttachmentWrite
0x61
0x62 InternalAttachmentEnable
0x63 InternalAttachmentPollingEnable
0x64 InternalAttachmentPollingDisable
0x7A AddButtonPlayData
0x7B StartStopButtonPlayData
0x80 Ack
0x81 PairingIn
0x82 DeviceInfo
0x83 LRButtonElapsedTime
0x90 SerialFlashData
0xA0 McuData
0xA8 AttachmentData
0xA9 AttachmentInfo
0xAA InternalAttachmentRead
0xB0 IndicatorLed
0xC0 SensorData
0xD0 BatteryVoltage
0xD8 ExtDevRead
0xD9 ExtDevInfo

Left & Right Separate Joy-con

When paired directly to a computer over bluetooth, the joy-con both provide identical HID input report descriptor. This does not appear to include motion controls, IR data, or NFC. They both behave as detached single-player controllers.

HID Input Report Descriptor (Hexadecimal):

00000000: 05010905 A1010601 FF852109 21750895  ....¡...ÿ…!.!u.•
00000010: 30810285 30093075 08953081 02853109  0..…0.0u.•0..…1.
00000020: 31750896 69018102 85320932 75089669  1u.–i...…2.2u.–i
00000030: 01810285 33093375 08966901 8102853F  ...…3.3u.–i...…?
00000040: 05091901 29101500 25017501 95108102  ....)...%.u.•...
00000050: 05010939 15002507 75049501 81420509  ...9..%.u.•..B..
00000060: 75049501 81010501 09300931 09330934  u.•......0.1.3.4
00000070: 16000027 FFFF0000 75109504 81020601  ...'ÿÿ..u.•.....
00000080: FF850109 01750895 30910285 10091075  ÿ…...u.•0‘.…...u
00000090: 08953091 02851109 11750895 30910285  .•0‘.…...u.•0‘.…
000000A0: 12091275 08953091 02C0               ...u.•0‘.À
Parsed Bytes Description
0x05, 0x01, Usage Page (Generic Desktop Ctrls)
0x09, 0x05, Usage (Game Pad)
0xA1, 0x01, Collection (Application)
0x06, 0x01, 0xFF, Usage Page (Vendor Defined 0xFF01)
0x85, 0x21, Report ID (33)
0x09, 0x21, Usage (0x21)
0x75, 0x08, Report Size (8)
0x95, 0x30, Report Count (48)
0x81, 0x02, Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
0x85, 0x30, Report ID (48)
0x09, 0x30, Usage (0x30)
0x75, 0x08, Report Size (8)
0x95, 0x30, Report Count (48)
0x81, 0x02, Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
0x85, 0x31, Report ID (49)
0x09, 0x31, Usage (0x31)
0x75, 0x08, Report Size (8)
0x96, 0x69, 0x01, Report Count (361)
0x81, 0x02, Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
0x85, 0x32, Report ID (50)
0x09, 0x32, Usage (0x32)
0x75, 0x08, Report Size (8)
0x96, 0x69, 0x01, Report Count (361)
0x81, 0x02, Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
0x85, 0x33, Report ID (51)
0x09, 0x33, Usage (0x33)
0x75, 0x08, Report Size (8)
0x96, 0x69, 0x01, Report Count (361)
0x81, 0x02, Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
0x85, 0x3F, Report ID (63)
0x05, 0x09, Usage Page (Button)
0x19, 0x01, Usage Minimum (0x01)
0x29, 0x10, Usage Maximum (0x10)
0x15, 0x00, Logical Minimum (0)
0x25, 0x01, Logical Maximum (1)
0x75, 0x01, Report Size (1)
0x95, 0x10, Report Count (16)
0x81, 0x02, Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
0x05, 0x01, Usage Page (Generic Desktop Ctrls)
0x09, 0x39, Usage (Hat switch)
0x15, 0x00, Logical Minimum (0)
0x25, 0x07, Logical Maximum (7)
0x75, 0x04, Report Size (4)
0x95, 0x01, Report Count (1)
0x81, 0x42, Input (Data,Var,Abs,No Wrap,Linear,Preferred State,Null State)
0x05, 0x09, Usage Page (Button)
0x75, 0x04, Report Size (4)
0x95, 0x01, Report Count (1)
0x81, 0x01, Input (Const,Array,Abs,No Wrap,Linear,Preferred State,No Null Position)
0x05, 0x01, Usage Page (Generic Desktop Ctrls)
0x09, 0x30, Usage (X)
0x09, 0x31, Usage (Y)
0x09, 0x33, Usage (Rx)
0x09, 0x34, Usage (Ry)
0x16, 0x00, 0x00, Logical Minimum (0)
0x27, 0xFF, 0xFF, 0x00, 0x00, Logical Maximum (65534)
0x75, 0x10, Report Size (16)
0x95, 0x04, Report Count (4)
0x81, 0x02, Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position)
0x06, 0x01, 0xFF, Usage Page (Vendor Defined 0xFF01)
0x85, 0x01, Report ID (1)
0x09, 0x01, Usage (0x01)
0x75, 0x08, Report Size (8)
0x95, 0x30, Report Count (48)
0x91, 0x02, Output (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85, 0x10, Report ID (16)
0x09, 0x10, Usage (0x10)
0x75, 0x08, Report Size (8)
0x95, 0x30, Report Count (48)
0x91, 0x02, Output (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85, 0x11, Report ID (17)
0x09, 0x11, Usage (0x11)
0x75, 0x08, Report Size (8)
0x95, 0x30, Report Count (48)
0x91, 0x02, Output (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0x85, 0x12, Report ID (18)
0x09, 0x12, Usage (0x12)
0x75, 0x08, Report Size (8)
0x95, 0x30, Report Count (48)
0x91, 0x02, Output (Data,Var,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
0xC0, End Collection

Colors

HEX codes for the colors shown in the "Controllers" menu of the Switch UI can be found in a Joy-con SPI dump starting at offset 0x6050. Body color is first followed by button color and each is 3 bytes long. These values are able to be re-written with any HEX color value to make the Joy-cons show up as different colors in the UI. The following is a list of official HEX colors recovered from SPI dumps.

Developer Kit Joy-Con Release Body HEX Button HEX
Black / ブラック 2015.10.16 #313131 #0F0F0F
Standard Retail Joy-Con Color Release Body HEX Button HEX
Gray / グレー 2017.03.03 #828282 #0F0F0F
Neon Red / ネオンレッド 2017.03.03 #FF3C28 #1E0A0A
Neon Blue / ネオンブルー 2017.03.03 #0AB9E6 #001E1E
Neon Yellow / ネオンイエロー 2017.06.16 #E6FF00 #142800
Neon Green / ネオングリーン 2017.07.21 #1EDC00 #002800
Neon Pink / ネオンピンク 2017.07.21 #FF3278 #28001E
Red / レッド 2017.10.27 #E10F00 #280A0A
Blue / ブルー 2019.10.04 #4655F5 #00000A
Neon Purple / ネオンパープル 2019.10.04 #B400E6 #140014
Neon Orange / ネオンオレンジ 2019.10.04 #FAA005 #0F0A00
White / ホワイト 2021.10.08 #E6E6E6 #323232
Pastel Pink / パステルピンク 2023.06.30 #XXXXXX #XXXXXX
Pastel Yellow / パステルイエロー 2023.06.30 #XXXXXX #XXXXXX
Pastel Purple / パステルパープル 2023.06.30 #XXXXXX #XXXXXX
Pastel Green / パステルグリーン 2023.06.30 #XXXXXX #XXXXXX
Special Edition Joy-Con Color Release Body HEX Button HEX
Nintendo Switch Gray Joy-Con / Nintendo Switch グレー 2017.03.03 #828282 #0F0F0F
Nintendo Switch Neon-Blue Left Joy-Con / Nintendo Switch ネオンブルー・ネオンレッド 2017.03.03 #0AB9E6 #001E1E
Nintendo Switch Neon-Red Right Joy-Con / Nintendo Switch ネオンブルー・ネオンレッド 2017.03.03 #FF3C28 #1E0A0A
Splatoon 2 Edition Neon-Green Left Joy-Con / スプラトゥーン2 2017.07.21 #1EDC00 #002800
Splatoon 2 Edition Neon-Pink Right Joy-Con / スプラトゥーン2 2017.07.21 #FF3278 #28001E
Super Mario Odyssey Edition Red Joy-Con / スーパーマリオ オデッセイ 2017.10.27 #E10F00 #280A0A
Super Smash Bros. Ultimate Edition Gray Joy-Con / 大乱闘スマッシュブラザーズ 2018.11.02 #828282 #0F0F0F
Pokémon: Let's Go! Edition Eevee-Brown Left Joy-Con / ポケットモンスター Let's Go! イーブイ 2018.11.16 #C88C32 #281900
Pokémon: Let's Go! Edition Pikachu-Yellow Right Joy-Con / ポケットモンスター Let's Go! ピカチュウ 2018.11.16 #FFDC00 #322800
*Nintendo Labo Creators Contest Edition "Cardboard"-Colored Joy-Con 2018. (...?) #D7AA73 #1E1914
**Dragon Quest XI S Lotto Edition Royal-Blue Joy-Con / ドラゴン クエスト XI S (ロト版) 2019.09.27 #1473FA #00000F
**Disney Tsum Tsum Festival Edition Neon-Purple Left Joy-Con / ディズニー ツムツム フェスティバル 2019.10.10 #B400E6 #140014
**Disney Tsum Tsum Festival Edition Neon-Pink Right Joy-Con / ディズニー ツムツム フェスティバル 2019.10.10 #FF3278 #28001E
Animal Crossing: New Horizons Edition Pastel-Green Left Joy-Con / あつまれ どうぶつの森 2020.03.13 #82FF96 #0A1E0A
Animal Crossing: New Horizons Edition Pastel-Blue Right Joy-Con / あつまれ どうぶつの森 2020.03.13 #96F5F5 #0A1E28
Fortnite Wildcat Edition Yellow Left Joy-Con / フォートナイト ワイルドキャット(山猫) 2020.10.30 #FFCC00 #1A1100
Fortnite Wildcat Edition Dark-Blue Right Joy-Con / フォートナイト ワイルドキャット(山猫) 2020.10.30 #0084FF #000F1E
Mario Red × Blue Edition Red Joy-Con / マリオ レッド × ブルー 2021.02.12 #F04614 #1E1914
Monster Hunter Rise Edition Gray Joy-Con / モンスターハンターライズ 2021.03.26 #818282 #0E0F0F
Fortnite Fleet Force Edition Dark-Blue Left Joy-Con / フォートナイト フリート フォース(力の艦隊) 2021.06.04 #0084FF #000F1E
Fortnite Fleet Force Edition Yellow Right Joy-Con / フォートナイト フリート フォース(力の艦隊) 2021.06.04 #FFCC00 #1A1100
Legend of Zelda: Skyward Sword Edition Dark-Blue Left Joy-Con / ゼルダの伝説 スカイウォードソード 2021.07.16 #2D50F0 #1E0F46
Legend of Zelda: Skyward Sword Edition Dark-Purple Right Joy-Con / ゼルダの伝説 スカイウォードソード 2021.07.16 #500FC8 #00051E
Nintendo Switch OLED Edition White Joy-Con / Nintendo Switch (有機ELモデル) ホワイト 2021.10.08 #E6E6E6 #323232
Splatoon 3 OLED Edition Blue-Gradient Left Joy-Con / (有機ELモデル) スプラトゥーン3 2022.08.26 #6455F5 #28282D
Splatoon 3 OLED Edition Neon-Yellow-Gradient Right Joy-Con / (有機ELモデル) スプラトゥーン3 2022.08.26 #C3FA05 #1E1E28
Pokémon: Scarlet × Violet OLED Edition Scarlet Left Joy-Con / (有機ELモデル) ポケットモンスター スカーレット・バイオレット 2022.11.04 #F07341 #322D1E
Pokémon: Scarlet × Violet OLED Edition Violet Right Joy-Con / (有機ELモデル) ポケットモンスター スカーレット・バイオレット 2022.11.04 #9650AA #32322D
Legend of Zelda: Tears of the Kingdom Edition Gold Joy-Con / (有機ELモデル) ゼルダの伝説 ティアーズ オブ ザ キングダム 2023.04.28 #D2BE69 #32322D
// *(Prize Awarded for Labo Contest - No Retail) // **(Available Japan Only)

Additional Links

Reverse Engineering of the Joy-Con by Github user dekuNukem