Subchannels:
Id |
Subchannel (nvn) |
Name
|
0xB197 |
0 |
3D
|
0xB1C0 |
1 |
Compute
|
0xA140 |
2 |
Inline-to-Memory
|
0x902D |
3 |
2D
|
0xB0B5 |
4 |
DMA
|
3D
Register |
Name |
Notes
|
0xC9 |
Tesselation_OuterLevel0 |
|
0xCA |
Tesselation_OuterLevel1 |
|
0xCB |
Tesselation_OuterLevel2 |
|
0xCC |
Tesselation_OuterLevel3 |
|
0xCD |
Tesselation_InnerLevel0 |
|
0xCE |
Tesselation_InnerLevel1 |
|
0xDF |
RasterizerDiscard_Enable |
1 means enabled, 0 means disabled.
|
0x1D1 |
TransformFeedback_Pause |
|
0x1FA |
ZCullCtx_Addr0Hi |
|
0x1FB |
ZCullCtx_Addr0Lo |
|
0x1FC |
ZCullCtx_Addr1Hi |
|
0x1FD |
ZCullCtx_Addr1Lo |
|
0x285+8*N |
DepthRange_Unk0_N
|
0x302+4*N |
DepthRange_Unk1_N
|
0x303+4*N |
DepthRange_Unk2_N
|
0x373 |
PatchSize |
Small value, always fits in 12 bits.
|
0x381+4*N |
Scissor0_N
|
0x382+4*N |
Scissor1_N
|
0x3D5 |
StencilMask1_Ref |
1 means enabled, 0 means disabled.
|
0x3D6 |
StencilMask1_Enable |
1 means enabled, 0 means disabled.
|
0x3D7 |
StencilMask1_ValueMask |
1 means enabled, 0 means disabled.
|
0x3E7 |
DepthBounds_Bound0 |
Float is written here.
|
0x3E8 |
DepthBounds_Bound1 |
Float is written here.
|
0x3EF |
SampleMask0 |
|
0x3F0 |
SampleMask1 |
|
0x3F1 |
SampleMask2 |
|
0x3F2 |
SampleMask3 |
|
0x452 |
Raster_Enable |
1 means enabled, 0 means disabled.
|
0x4E5 |
StencilMask0_Ref |
1 means enabled, 0 means disabled.
|
0x4E6 |
StencilMask0_ValueMask |
1 means enabled, 0 means disabled.
|
0x4E7 |
StencilMask0_Enable |
1 means enabled, 0 means disabled.
|
0x4EC |
LineWidth0 |
|
0x4ED |
LineWidth1 |
|
0x4C4 |
AlphaRef |
Float is written here.
|
0x4C7 |
BlendColor0 |
|
0x4C8 |
BlendColor1 |
|
0x4C9 |
BlendColor2 |
|
0x4CA |
BlendColor3 |
|
0x47F |
DepthBuffer_Resolve |
1 is written here to trigger.
|
0x519 |
ZCullCtx_Save |
0 is written here to trigger ctx-save, uses both ZCullCtx_Addr0/1.
|
0x51F |
PolygonOffsetClamp0 |
Float is written here.
|
0x540 |
ZCullCtx_Restore |
0 is written here to trigger ctx-restore, uses both ZCullCtx_Addr0/1.
|
0x546 |
PointSize |
Float is written here.
|
0x554 |
RendererEnableConditionAddrHi |
|
0x555 |
RendererEnableConditionAddrLo |
|
0x556 |
RendererEnable |
0=disabled unconditional, 1=enabled unconditional, 3=unknown conditional, 4=unknown conditional,
|
0x54C |
Counter_Reset |
Value written decides which counter to reset.
|
0x55B |
PolygonOffsetClamp1 |
Float is written here.
|
0x56F |
PolygonOffsetClamp2 |
Float multiplied by 2 is written here.
|
0x591 |
PrimitiveRestart_Enable |
1 means enabled, 0 means disabled.
|
0x592 |
PrimitiveRestart_Value |
|
0x64F |
DepthClamp |
0x101A is written when enabled, 0x181D when disabled.
|
0x66F |
DepthBounds_Enable |
1 means enabled, 0 means disabled.
|
0x68B |
Barrier? |
Always 0 is written here. During zcull ctx-save, spammed when enabling raster, ...
|
0x6C0 |
Poke_AddrHi |
|
0x6C1 |
Poke_AddrLo |
|
0x6C2 |
Poke_WriteVal |
0 is written here during most queries.
|
0x6C3 |
Poke_Control |
Big bitfield. After write, the result of query is written to 4 bytes at Poke_Addr.
|
0xD34 |
|
Used by SetConservativeRasterDilate.
|
0xE0A |
|
Used by SetConservativeRasterDilate.
|
0xE0B |
|
Used by SetConservativeRasterDilate.
|
0xE20 |
|
Another barrier? Used by SetConservativeRasterDilate.
|
0xE2A |
DebugGroupPush_DynamicControl |
|
0xE2B |
DebugGroupPush_DynamicValue |
This one can be written a variable number of times.
|
0xE2C |
DebugGroupPush_StaticControl |
|
0xE2D |
DebugGroupPush_StaticValue |
This is written 3 times after DebugGroupPush_StaticControl.
|
0xE2E |
DebugGroupPop_Control |
|
0xE2F |
DebugGroupPop_GroupId |
This is written once after DebugGroupPop_Control.
|
TODO: SetRenderTargets, SetSubpixelPrecisionBias, SetTiledCacheAction, SetTiledCacheTileSize, SetViewports, UpdateUniformBuffer, TiledDownSample
DMA
Register |
Name |
Notes
|
0x0C0 |
Dma_Control |
With 0x186 Src/DstStride is not used.
|
0x100 |
Dma_SrcAddrHi |
|
0x101 |
Dma_SrcAddrLo |
|
0x102 |
Dma_DstAddrHi |
|
0x103 |
Dma_DstAddrLo |
|
0x104 |
Dma_SrcStride? |
|
0x105 |
Dma_DstStride? |
|
0x106 |
Dma_Count |
At most 0x3FFFFF.
|