Error codes
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Structure
These have been redesigned from the 3DS so that they fit within a Aarch64 MOV instruction immediate most of the time (without requiring the additional MOVK).
Bits | Field |
---|---|
8-0 | Module |
21-9 | Description |
When a fatal-error is received the error code is outputted using the following formatter:
%04d-%04x
.. where the first code is 2000 + Module
, and the other being Description
. Bits >=22 from the error-code are unused when displaying fatal-errors, since the Description ends with bit21.
Modules
Value | Name |
---|---|
1 | Kernel |
2 | FS |
3 | NVIDIA |
5 | NCM |
9 | RO service |
10 | CMIF (IPC command interface) |
11 | HIPC (IPC) |
15 | PM |
16 | NS |
21 | SM |
22 | RO userland |
110 | NIFM |
114 | Display |
117 | FGM |
124 | Account |
126 | Mii |
129 | Play Report |
137 | NIM |
162 | Userland assert |
168 | Userland crash |
203 | HID |
206 | Capture |
Error codes
Value | Description | Description |
---|---|---|
0xCA01 | 101 | Invalid size |
0xCC01 | 102 | Invalid address (not page-aligned). |
0xCE01 | 103 | Address is NULL |
0xD201 | 105 | Handle-table full. |
0xD401 | 106 | Invalid memory state / invalid memory permissions. |
0xD801 | 108 | When trying to set executable permission on memory. |
0xDC01 | 110 | Stack address outside allowed range |
0xE001 | 112 | Invalid thread priority. |
0xE201 | 113 | Invalid processor id. |
0xE401 | 114 | Invalid handle. |
0xE601 | 115 | Syscall copy from user failed. |
0xE801 | 116 | ID1 outside valid range in svcGetInfo. |
0xEA01 | 117 | Time out? When you give 0 handles to svcWaitSynchronizationN. |
0xEE01 | 119 | When you give too many handles to svcWaitSynchronizationN. |
0xF001 | 120 | ID0 outside valid range in svcGetInfo. |
0xF201 | 121 | No such port |
0xF601 | 123 | Port remote dead |
0xF801 | 124 | Unhandled usermode exception |
0xFA01 | 125 | Wrong memory permission? |
0x10601 | 131 | Port max sessions exceeded |
0x10801 | 132 | Out of memory |
0x7D402 | 1002 | Title-id not found |
0x13B002 | 2520 | Gamecard not inserted |
0x171402 | 2954 | Invalid gamecard handle. |
0x1A4A02 | 3365 | Out of memory |
0x196002 | 3248 | Out of memory |
0x196202 | 3249 | Out of memory |
0x2EE202 | 6001 | Unknown media-id |
0x2EE602 | 6003 | Path too long |
0x2F5A02 | 6061 | Offset outside storage |
0x313802 | 6300 | Operation not supported |
0x320002 | 6400 | Permission denied |
0x3EE03 | 503 | Invalid memory mirror |
0xE05 | 7 | TitleId not found |
0x1805 | 12 | Invalid StorageId |
0xDC05 | 110 | Gamecard not inserted |
0x17C05 | 190 | Gamecard not initialized |
0x6609 | 51 | Invalid memory state/permission |
0x6A09 | 53 | Invalid NRR |
0xA209 | 81 | Unaligned NRR address |
0xA409 | 82 | Bad NRR size |
0xAA09 | 85 | Bad NRR address |
0x1A80A | 212 | Bad magic (expected 'SFCO') |
0x20B | 1 | Size too big to fit to marshal. |
0x11A0B | 141 | Went past maximum during marshalling. |
0x1900B | 200 | IPC Query 0 failed. |
0x25A0B | 301 | Remote process is dead |
0x3D60B | 491 | IPC Query 1 failed. |
0x20F | 1 | Pid not found |
0x410 | 2 | Can be returned by NS when the input titleID wasn't found in a table. |
0x1F610 | 251 | Unexpected StorageId |
0xA05 | 5 | Returned when attempting to mount titles which exist that aren't *8XX titles, the same way *8XX titles are mounted. |
0x615 | 3 | Max sessions |
0xC15 | 6 | Invalid name (all zeroes) |
0x1015 | 8 | Permission denied |
0x816 | 4 | Bad NRO magic |
0xC16 | 6 | Bad NRR magic |
0x287C | 20 | Argument is NULL |
0x2C7C | 22 | Argument is invalid |
0x3C7C | 30 | Bad input buffer size |
0x407C | 32 | Invalid input buffer |
Fatal Errors
Error | Description |
---|---|
2162-0002 | Can be triggered by running svcBreak. The svcBreak params have no affect on the value of the thrown error-code. |
2168-0000 | Userland ARM undefined instruction exception |
2168-0001 | Userland ARM prefetch-abort due to PC set to non-executable region |
2168-0002 | Userland ARM data abort. Also caused by abnormal process termination via svcExitProcess. Note: directly jumping to nnMain()-retaddr from non-main-thread has the same result. |
2168-0003 | Userland PC address not aligned to 4 bytes |