Difference between revisions of "NRO"
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FrasierCrane (talk | contribs) (Finalized NRO format. (Except the NRO start, can't seem to find where this is touched at all. Hope this helps!)) |
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− | | AssetSection [[ | + | | AssetSection [[NACP_Format|NACP]]. Used by the Homebrew Launcher. |
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Revision as of 17:44, 19 May 2019
NRO is the executable format for non-ExeFS binaries.
It starts with the NRO-start structure then the "NRO" header and mainly describes .text, .rodata, and .data segments (like a short-form of ELF program headers):
NRO Start
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Unused |
0x4 | 0x4 | MOD0 offset |
0x8 | 0x8 | Padding |
NRO Header
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Magic "NRO0" |
0x4 | 0x4 | NRO Format Version (Always 0) |
0x8 | 4 | size (Total NRO filesize) |
0xC | 0x4 | Flags (Unused) |
0x10 | 0x8 * 3 | SegmentHeader[3] {.text, .ro, .data} |
0x28 | 0x4 | bssSize |
0x2C | 0x4 | Reserved (Unused) |
0x30 | 0x20 | Value of "build id" from ELF's GNU .note section. Contains variable sized digest, up to 32bytes. |
0x50 | 0x08 | Reserved (Unused) |
0x58 | 0x8 * 3 | SegmentHeader[3] {.apiInfo, .dynstr, .dynsym} |
SegmentHeader
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | FileOffset |
0x4 | 0x4 | Size |
Assets
This is an optional custom assets section for homebrew, this is located at file offset {NroHeader.size}. See also switch-tools for implementation.
The below offsets are relative to the beginning of the assets section (AssetHeader).
AssetHeader
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Magic "ASET" |
0x4 | 0x4 | Format version, currently 0. |
0x8 | 0x10 | AssetSection icon. Used by the Homebrew Launcher. Like official icons, this is a 256x256 JPEG. |
0x18 | 0x10 | AssetSection NACP. Used by the Homebrew Launcher. |
0x28 | 0x10 | AssetSection romfs. Can be used by the application. |
AssetSection
Offset | Size | Description |
---|---|---|
0x0 | 0x8 | Offset |
0x8 | 0x8 | Size, 0 indicates this section is empty. |