Log services: Difference between revisions
Rename ILogger command 0 from Initialize to Log. I doubt the original service name is Initialize, and this is more in line with what the actual function does; given this is used heavily by some games to fire out debug info. |
Document the interfaces for ILogService and ILogger |
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! Cmd || Name | ! Cmd || Name | ||
|- | |- | ||
| 0 || OpenLogger | | 0 || [[#OpenLogger]] | ||
|} | |} | ||
== OpenLogger == | |||
Takes an input u64 value representing a process ID and returns an [[#ILogger]] instance. | |||
== ILogger == | == ILogger == | ||
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! Cmd || Name | ! Cmd || Name | ||
|- | |- | ||
| 0 || Log | | 0 || [[#Log]] | ||
|- | |||
| 1 || [3.0.0+] [[#SetDestination]] | |||
|} | |||
== Log == | |||
Takes an input buffer containing the message to log. | |||
Will always return successfully. | |||
== SetDestination == | |||
Takes an input u32 mask value indicating the logging destinations to send incoming log messages to. The mask entries are as follows: | |||
{| class="wikitable" border="1" | |||
|- | |||
! Value || Description | |||
|- | |||
| 1 || Unknown | |||
|- | |||
| 2 || UART | |||
|- | |||
| 4 || UART when sleeping | |||
|- | |- | ||
| | | 0xFFFF || Log to all destinations | ||
|} | |} | ||