GPU Classes: Difference between revisions
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| 0x8E1 || ConstBufferRequestAddr || 2 || gpuva || | | 0x8E1 || ConstBufferRequestAddr || 2 || gpuva || | ||
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| 0x8E3 || ConstBufferRequestOffset || 1 || uint || BindImage writes "8*i + 0x120" here. BindSeparateSampler writes "8*i + 0x568" here. BindSeparateTexture uses "8*i + 0x168". BindTexture uses 8*i + 32. TODO: BindStorageBuffer, etc | | 0x8E3 || ConstBufferRequestOffset || 1 || uint || BindImage writes "8*i + 0x120" here. BindSeparateSampler writes "8*i + 0x568" here. BindSeparateTexture uses "8*i + 0x168". BindTexture uses 8*i + 32. TODO: BindStorageBuffer, UpdateUniformBuffer, etc | ||
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| 0x8E4 || ConstBufferRequestData || 1 || uint[4] || | | 0x8E4 || ConstBufferRequestData || 1 || uint[4] || | ||
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|} | |} | ||
TODO: SetRenderTargets | TODO: SetRenderTargets, TiledDownSample, BindVertexAttribState, BindVertexStreamState, Clear*, Copy*, Discard*, Dispatch*, Downsample, Draw* | ||
= DMA = | = DMA = | ||