GPU Classes: Difference between revisions
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| 0x3D7 || StencilBackValueMask || 1 || || | | 0x3D7 || StencilBackValueMask || 1 || || | ||
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| 0x3D8 || TiledCacheAction0 || 1 || bool || Trigger? | |||
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| 0x3D9 || TiledCacheTileSize || 1 || bitfield || Bit0-15: ?, bit16-31: ? | |||
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| 0x3E0 || TiledCacheAction1 || 1 || bool || Trigger? | |||
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| 0x3E7 || DepthBounds || 2 || float[2] || | | 0x3E7 || DepthBounds || 2 || float[2] || | ||
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| 0x40C || CoverageModulationTable || 1 || float[4] || | | 0x40C || CoverageModulationTable || 1 || float[4] || | ||
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| 0x44D || TiledCacheAction2 || 1 || bool || Trigger? | |||
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| 0x452 || RasterEnable || 1 || bool || | | 0x452 || RasterEnable || 1 || bool || | ||
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TODO: SetRenderTargets | TODO: SetRenderTargets, SetTiledCacheTileSize, SetViewports, UpdateUniformBuffer, TiledDownSample, BindVertexAttribState, BindVertexStreamState, Clear*, Copy*, Discard*, Dispatch*, Downsample, Draw* | ||
= DMA = | = DMA = | ||