Difference between revisions of "GPU Classes"

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Line 240: Line 240:
 
| 0xD35 || BlendStateAdvanced || 1 || bitfield || Bit0: NormalizedDst, bit1: PremultipliedSrc, bit2-3: BlendTarget, Bit4-9: Mode
 
| 0xD35 || BlendStateAdvanced || 1 || bitfield || Bit0: NormalizedDst, bit1: PremultipliedSrc, bit2-3: BlendTarget, Bit4-9: Mode
 
|-
 
|-
| 0xE00 || TransformFeedback_Addr || 2 || iova_t ||
+
| 0xE00 || TransformFeedback_Addr || 2 || gpuaddr ||
 
|-
 
|-
 
| 0xE0A || || 1 || || Used by SetConservativeRasterDilate.
 
| 0xE0A || || 1 || || Used by SetConservativeRasterDilate.

Revision as of 20:16, 18 March 2018

Subchannels:

Id Subchannel (nvn) Name
0xB197 0 3D
0xB1C0 1 Compute
0xA140 2 Inline-to-Memory
0x902D 3 2D
0xB0B5 4 DMA

3D

Register Name Size Type Notes
0xC9 TesselationOuterLevels 4 float[4]
0xCD TesselationInnerLevels 2 float[2]
0xDF RasterizerEnable 1 bool
0xE0+8*N TransformFeedbackBuffer_Enable 1 bool
0xE1+8*N TransformFeedbackBuffer_Addr 2 gpuva
0xE3+8*N TransformFeedbackBuffer_Flags 1
0x1D1 TransformFeedback_Enable 1
0x1FA ZCullContext_StartAddr 2 gpuva
0x1FC ZCullContext_EndAddr 2 gpuva
0x285+8*N DepthRange_Unk0_N 1 ?
0x302+4*N DepthRangeNear 1 float
0x303+4*N DepthRangeFar 1 float
0x36B PolygonModeFront 1 bitfield 0x1B00/0x1B01/0x1B02
0x36C PolygonModeBack 1 bitfield 0x1B00/0x1B01/0x1B02
0x370 PolygonOffsetPointEnable 1 bool
0x371 PolygonOffsetLineEnable 1 bool
0x372 PolygonOffsetFillEnable 1 bool
0x373 PatchSize 1 Small value, always fits in 12 bits. In number of vertices.
0x374 1 0 written here for "simple" BlendState.
0x381+4*N Scissor0_N 1
0x382+4*N Scissor1_N 1
0x3D5 StencilMask1_Ref 1 bool
0x3D6 StencilMask1_Enable 1 bool
0x3D7 StencilMask1_ValueMask 1 bool
0x3E7 DepthBounds_Bound0 1 float
0x3E8 DepthBounds_Bound1 1 float
0x3ED MultisampleRasterEnable 1 bool
0x3EE MultisampleRasterSamples 1 bitfield 2=Four, 4=Eight, 5=?, 6=Sixteen
0x3EF MultisampleCoverageModulationMode 1
0x3F0 SampleMask1 1
0x3F1 SampleMask2 1
0x3F2 SampleMask3 1
0x3F5 Multisample_Related2 1
0x3F6 CoverageModulationEnable 1 bool
0x40C CoverageModulationTable 1 float[4]
0x452 Raster_Enable 1 bool
0x478 MultisampleGrid? 3
0x47E MultisampleCoverageToColor 1 bitfield Bit0: Enable, bit4-6: ?
0x4B3 DepthTestEnable 1 bool Enables DepthWriteEnable and DepthFunc.
0x4B8 Multisample_Config2 1 bool
0x4BA DepthWriteEnable 1 bool
0x4C3 DepthFunc 1 bitfield Bit0-3: DepthFunc
0x4B8 MultisampleAlphaToCoverageDither 1 bool
0x4B9 1 1 written here for "simple" BlendState.
0x4BB AlphaTestEnable 1 bool
0x4C5 AlphaTestType 1 bitfield Bit0-3: AlphaTestType
0x4E0 StencilEnable 1 bool
0x4E5 StencilMask0_Ref 1 bool
0x4E6 StencilMask0_ValueMask 1 bool
0x4E7 StencilMask0_Enable 1 bool
0x4EC LineWidth0 1
0x4ED LineWidth1 1
0x4C4 AlphaRef 1 float
0x4C7 BlendColor0 1
0x4C8 BlendColor1 1
0x4C9 BlendColor2 1
0x4CA BlendColor3 1
0x47C 1 BindProgram writes 0 here sometimes.
0x47F DepthBuffer_Resolve 1 1 is written here to trigger.
0x519 ZCullCtx_Save 1 0 is written here to trigger ctx-save, uses both ZCullCtx_Addr0/1.
0x51F PolygonOffsetClamp0 1 float
0x540 ZCullCtx_Restore 1 0 is written here to trigger ctx-restore, uses both ZCullCtx_Addr0/1.
0x546 PointSize 1 float
0x554 RendererEnableConditionAddr 2 gpuva
0x556 RendererEnable 1 0=disabled unconditional, 1=enabled unconditional, 3=unknown conditional, 4=unknown conditional,
0x54C Counter_Reset 1 Value written decides which counter to reset.
0x54D MultisampleEnable 1
0x54F MultisampleAlphaToCoverageEnable 1 bool
0x55B PolygonOffsetClamp1 1 float
0x56F PolygonOffsetClamp2 1 float Float multiplied by 2 is written here.
0x591 PrimitiveRestart_Enable 1 bool
0x592 PrimitiveRestart_Value 1
0x646 PolygonCullFaceEnable 1 bool
0x647 PolygonFrontFace 1 bitfield Bit0: Enable. Always ORR'd with 0x9000.
0x648 PolygonCullFaceConfig 1 bitfield 0x404/0x405/0x408
0x64F DepthClamp 1 0x101A is written when enabled, 0x181D when disabled.
0x66F DepthBounds_Enable 1 bool
0x671 ColorStateLogicOpEnable 1 bool Used for all LogicOps except 3.
0x672 ColorStateLogicOpType 1 Bit0-7: LogicOp, bit8-15: unknown, always 0x15.
0x68B Barrier? 1 trigger Always 0 is written here. During zcull ctx-save, spammed when enabling raster, ...
0x6C0 Poke_Addr 2 gpuva
0x6C2 Poke_WriteVal 1 0 is written here during most queries.
0x6C3 Poke_Control 1 Big bitfield. After write, the result of query is written to 4 bytes at Poke_Addr.
0x701+2*N VertexBufferStartAddr 2 gpuva
0x7C0+2*N VertexBufferEndAddr 2 gpuva
0x781+8*N SimpleBlend0_BlendEquation0 1 bitfield Bit0-2: BlendEquation0
0x782+8*N SimpleBlend0_BlendFunctionA 1 bitfield Bit0-4: ?, bit14-15: ?
0x783+8*N SimpleBlend0_BlendFunctionB 1 bitfield Bit0-4: ?, bit14-15: ?
0x784+8*N SimpleBlend0_BlendEquation1 1 bitfield Bit0-2: BlendEquation1
0x785+8*N SimpleBlend0_BlendFunctionC 1 bitfield Bit0-4: ?, bit14-15: ?
0x786+8*N SimpleBlend0_BlendFunctionD 1 bitfield Bit0-4: ?, bit14-15: ?
0x820 1 BindProgram writes here.
0x821 1 BindProgram writes here.
0x830 1 BindProgram writes here.
0x840 1 BindProgram writes here.
0x850 1 BindProgram writes here.
0x8E0 BindUniformBuffer_Size? 1 BindUniformBuffer writes here.
0x8E1 BindUniformBuffer_Addr 2 gpuva
0x8E3 BindImage_Config 1 BindImage writes "8*i + 0x120" here. BindSeparateSampler writes "8*i + 0x568" here. BindSeparateTexture uses "8*i + 0x168". BindTexture uses 8*i + 32.
0x8E4 BindImage_ValueLo 1 This might be an addr but it's swapped opposite to other addrs. BindSeparateSampler/BindSeparateTexture writes something here. BindStorageBuffer writes something here.
0x8E5 BindImage_ValueHi 1 BindStorageBuffer writes something here.
0x8E6 1 BindStorageBuffer writes something here.
0x8E4,0x8EB Multisample_ConfigX 1 What? Overlap.
0x904 UniformBuffer0_Control 1
0x90C UniformBuffer3_Control 1
0x914 UniformBuffer4_Control 1
0x91C UniformBuffer2_Control 1
0x924 UniformBuffer1_Control 1
0xD1E 1 BindProgram writes 0 here, trigger?
0xD34 1 Used by SetConservativeRasterDilate.
0xD35 BlendStateAdvanced 1 bitfield Bit0: NormalizedDst, bit1: PremultipliedSrc, bit2-3: BlendTarget, Bit4-9: Mode
0xE00 TransformFeedback_Addr 2 gpuaddr
0xE0A 1 Used by SetConservativeRasterDilate.
0xE0B 1 Used by SetConservativeRasterDilate.
0xE0E 1 BindImage/BindSeparateSampler/BindSeparateTexture writes 0-4 here.
0xE10 ColorStateLogicOp3 1 bitfield Bit8: BlendEnable, bit16-23: LogicOp, bit28-31: AlphaTest. BindColorState this when LogicOp == 3.
0xE12 BindChannelMaskState_Unk0 1
0xE13 BindChannelMaskState_Unk1 1
0xE1A StencilConfig 1 bitfield Bit0-3: StencilFunc0, bit4-7: StencilOp0_A, bit8-11: StencilOp0_B, bit12-15: StencilFunc1, bit16-19: StencilOp1_A, bit20-23: StencilOp1_B
0xE1E Multisample_Config7 1 Also written to by BindStorageBuffer
0xE20 1 Another barrier? Used by SetConservativeRasterDilate.
0xE2A DebugGroupPush_DynamicControl 1
0xE2B DebugGroupPush_DynamicValue 1 This one can be written a variable number of times.
0xE2C DebugGroupPush_StaticControl 1
0xE2D DebugGroupPush_StaticValue 1 This is written 3 times after DebugGroupPush_StaticControl.
0xE2E DebugGroupPop_Control 1
0xE2F DebugGroupPop_GroupId 1 This is written once after DebugGroupPop_Control.

TODO: SetRenderTargets, SetSubpixelPrecisionBias, SetTiledCacheAction, SetTiledCacheTileSize, SetViewports, UpdateUniformBuffer, TiledDownSample, BindVertexAttribState, BindVertexStreamState, Clear*, Copy*, Discard*, Dispatch*, Downsample, Draw*

DMA

Register Name Notes
0x0C0 CopyControl With 0x186 Src/DstStride is not used.
0x100 CopySrcAddrHi
0x101 CopySrcAddrLo
0x102 CopyDstAddrHi
0x103 CopyDstAddrLo
0x104 CopySrcStride?
0x105 CopyDstStride?
0x106 CopyCount At most 0x3FFFFF.