Online Multiplayer: Difference between revisions
		
		
		
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| Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used. | Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used. | ||
| The Switch still uses UDP  | The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864). For Nintendo server comms, WebSockets are used instead of UDP ([https://github.com/Kinnay/NintendoClients/wiki/Game-Server-Overview more information]). | ||
Revision as of 18:36, 4 March 2018
This page is for the Switch equivalent of online/local protocol PRUDP.
Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used.
The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864). For Nintendo server comms, WebSockets are used instead of UDP (more information).