Difference between revisions of "Online Multiplayer"
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Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used. | Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used. | ||
− | The Switch still uses UDP | + | The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864). For Nintendo server comms, WebSockets are used instead of UDP ([https://github.com/Kinnay/NintendoClients/wiki/Game-Server-Overview more information]). |
Revision as of 17:36, 4 March 2018
This page is for the Switch equivalent of online/local protocol PRUDP.
Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used.
The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864). For Nintendo server comms, WebSockets are used instead of UDP (more information).