Difference between revisions of "INI1"

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(Add note on KIP1 compression.)
(Redirected page to Package2)
 
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= INI1 =
+
#REDIRECT [[Package2]]
{| class="wikitable" border="1"
 
|-
 
! Offset
 
! Type
 
! Description
 
|-
 
| 0x0
 
| u32
 
| Magic "INI1"
 
|-
 
| 0x4
 
| u32
 
| Size
 
|-
 
| 0x8
 
| u32
 
| NumberProcesses
 
|-
 
| 0xC
 
| u32
 
| Zero
 
|}
 
 
 
== KIP1 ==
 
Kernel internal process?
 
 
 
{| class="wikitable" border="1"
 
|-
 
! Offset
 
! Type
 
! Description
 
|-
 
| 0x0
 
| u32
 
| Magic "KIP1"
 
|-
 
| 0x4
 
| char[12]
 
| Name
 
|-
 
| 0x10
 
| u64
 
| TitleId
 
|-
 
| 0x18
 
| u32
 
|
 
|-
 
| 0x1C
 
| u32
 
| Flags / etc. Byte3 bit0-2: compression-enable for each section, when set.
 
|-
 
| 0x20
 
| [[#SectionHeader]][3]
 
| Sections
 
|-
 
| 0x50
 
| char[0x20]
 
| Padding
 
|-
 
| 0x70
 
| u64[0x20]
 
| KernelCaps
 
|}
 
 
 
=== SectionHeader ===
 
{| class="wikitable" border="1"
 
|-
 
! Offset
 
! Type
 
! Description
 
|-
 
| 0x0
 
| u32
 
| OutOffset
 
|-
 
| 0x4
 
| u32
 
| DecompressedSize
 
|-
 
| 0x8
 
| u32
 
| CompressedSize
 
|-
 
| 0xC
 
| u32
 
|
 
|}
 
 
 
=== Compression ===
 
The compression used here is BLZ, with a modified footer since 3ds. The footer is now 0xC bytes instead of 0x8, and has the form u32 compressed_data_len; u32 initial_index; u32 additional_len_when_uncompressed;
 

Latest revision as of 16:36, 31 December 2017

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