Difference between revisions of "INI1"
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(Add note on KIP1 compression.) |
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+ | === Compression === | ||
+ | The compression used here is BLZ, with a modified footer since 3ds. The footer is now 0xC bytes instead of 0x8, and has the form u32 compressed_data_len; u32 initial_index; u32 additional_len_when_uncompressed; |
Revision as of 18:19, 26 November 2017
INI1
Offset | Type | Description |
---|---|---|
0x0 | u32 | Magic "INI1" |
0x4 | u32 | Size |
0x8 | u32 | NumberProcesses |
0xC | u32 | Zero |
KIP1
Kernel internal process?
Offset | Type | Description |
---|---|---|
0x0 | u32 | Magic "KIP1" |
0x4 | char[12] | Name |
0x10 | u64 | TitleId |
0x18 | u32 | |
0x1C | u32 | Flags / etc. Byte3 bit0-2: compression-enable for each section, when set. |
0x20 | #SectionHeader[3] | Sections |
0x50 | char[0x20] | Padding |
0x70 | u64[0x20] | KernelCaps |
SectionHeader
Offset | Type | Description |
---|---|---|
0x0 | u32 | OutOffset |
0x4 | u32 | DecompressedSize |
0x8 | u32 | CompressedSize |
0xC | u32 |
Compression
The compression used here is BLZ, with a modified footer since 3ds. The footer is now 0xC bytes instead of 0x8, and has the form u32 compressed_data_len; u32 initial_index; u32 additional_len_when_uncompressed;