Splay Applet: Difference between revisions

No edit summary
Line 3: Line 3:
= Notes =
= Notes =
This uses [[LDN_services|ldn]] to connect to the host. Video streaming is used.
This uses [[LDN_services|ldn]] to connect to the host. Video streaming is used.
Immediately after initializing ldn, [[LDN_services|SetProtocol]] is used with value 3.


There's various functionality where Ecc signature verification is used (public_key selected via spl [[SPL_services|IsDevelopment]]), this includes for verifying the AdvertiseData from the output of [[LDN_services|Scan]].
There's various functionality where Ecc signature verification is used (public_key selected via spl [[SPL_services|IsDevelopment]]), this includes for verifying the AdvertiseData from the output of [[LDN_services|Scan]].


On the client systems an Application icon entry is added with a GameShare icon, which is displayed by [[qlaunch]] (when there's no app-icon for the shared application already at least). This is just for launching eShop for the application.
On the client systems an Application icon entry is added with a GameShare icon, which is displayed by [[qlaunch]] (when there's no app-icon for the shared application already at least). This is just for launching eShop for the application.