Online Multiplayer: Difference between revisions

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This page is for the Switch equivalent of online/local protocol [https://www.3dbrew.org/wiki/PRUDP PRUDP].
This page is for the Switch equivalent of online/local protocol [https://www.3dbrew.org/wiki/PRUDP PRUDP].


Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used.
Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used (see [[WLAN_services|here]]).


The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864). For Nintendo server comms, WebSockets are used instead of UDP ([https://github.com/Kinnay/NintendoClients/wiki/Game-Server-Overview more information]).
The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864) - see [https://github.com/Kinnay/NintendoClients/wiki/Pia-Overview here] regarding Pia. For Nintendo server comms, WebSockets are used instead of UDP ([https://github.com/Kinnay/NintendoClients/wiki/Game-Server-Overview more information]).

Latest revision as of 19:57, 19 December 2022

This page is for the Switch equivalent of online/local protocol PRUDP.

Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used (see here).

The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864) - see here regarding Pia. For Nintendo server comms, WebSockets are used instead of UDP (more information).