Nintendo 64 - Nintendo Switch Online: Difference between revisions
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** "N-4868_e/N-4868_e.dtz"/"N-4868_p/N-4868_p.dtz" updated (Banjo-Kazooie) | ** "N-4868_e/N-4868_e.dtz"/"N-4868_p/N-4868_p.dtz" updated (Banjo-Kazooie) | ||
*** In the .dtz archive, the following files were updated: .cfg, .pcb (N-4868_e only), .nro, .lua. This added a "Lua_AfterInst" patch, with the Comment field "Halt Emu when too many eggs". | *** In the .dtz archive, the following files were updated: .cfg, .pcb (N-4868_e only), .nro, .lua. This added a "Lua_AfterInst" patch, with the Comment field "Halt Emu when too many eggs". | ||
== v2.2.0 == | |||
ExeFs: | |||
* NPDM only had the usual ACID pubkey/signature update. | |||
* main: updated | |||
RomFs: | |||
* "/bootapp/init.json" updated | |||
* "/bootapp/resources/scripts/states/ui/statecheckcontroller.lua" updated | |||
* "/bootapp/resources/scripts/states/ui/statelocalmenu.lua" updated | |||
* "/bootapp/resources/scripts/states/ui/staterootmenu.lua" updated | |||
* The localization data under "/bootapp/resources/strings/" was updated. | |||
* "/nro/libHovercraftJITPlugin.nro" updated. Just a rebuild, only the buildid changed. | |||
* "/.nrr/": The NRRs were updated, and a NRR added for the additional game. | |||
* "/Pipeline.cache" updated | |||
* "/titles/lclassics.titlesdb" updated | |||
* "/titles/N-4371_e/" added (Mario Golf) | |||