Nintendo 64 - Nintendo Switch Online: Difference between revisions

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== v2.0.0 ==
== v2.0.0 ==
The SDK version was updated to 13.3.0.
The SDK version was updated to 13.3.0.
The lua files in the dtz archives are now in bytecode form (like the scripts under /bootapp already were), instead of being plaintext.


ExeFs:
ExeFs:
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** "N-3038_e/N-3038_e.dtz" and "N-3038_p/N-3038_p.dtz" updated
** "N-3038_e/N-3038_e.dtz" and "N-3038_p/N-3038_p.dtz" updated
** "N-4868_e/N-4868_e.dtz" and "N-4868_p/N-4868_p.dtz" updated
** "N-4868_e/N-4868_e.dtz" and "N-4868_p/N-4868_p.dtz" updated
dtz archives changes:
* Various .lua, .nro, .pcb, and .spv files were updated.
** The lua files are now in bytecode form (like the scripts under /bootapp already were), instead of being plaintext.
* The "FogFactor" line in the .cfg for N-3030_e/N-3030_p (Star Fox 64) was removed.
* N-3007_e (Dr. Mario 64) had .rpt texture files added.
* N-3038_e/N-3038_p (OOT) had rendering config updated.
* N-4868_e/N-4868_p (Banjo-Kazooie) had a new patch added ("Lua_AfterInst").