Nintendo 64 - Nintendo Switch Online: Difference between revisions
| Line 11: | Line 11: | ||
= Details = | = Details = | ||
Like [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS]], this uses [[JIT_services|JIT]] for running the emulated executable. The game archives also contains an AOT NRO. A NRO does get loaded, however | Like [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS]], this uses [[JIT_services|JIT]] for running the emulated executable. The game archives also contains an AOT NRO. A NRO does get loaded, however actual usage is currently not enabled. Patches are applied at runtime with the config/lua files from the game archives. | ||
A maximum of 0x1000-bytes are loaded from the [[Applet_Manager_services#PopLaunchParameter|launch-parameter]], with buf[read_size]=0. Hence, this is a string. When available, this seems to be used to select which game to launch. | A maximum of 0x1000-bytes are loaded from the [[Applet_Manager_services#PopLaunchParameter|launch-parameter]], with buf[read_size]=0. Hence, this is a string. When available, this seems to be used to select which game to launch. | ||