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= NPDM =
 
= NPDM =
 
Same as [[Super_Mario_3D_All-Stars|SM3DAS Mario64]] (besides programId etc), except the following services are additionally accessible: audout:u, bcat:u, bsd:u, bsdcfg, friend:u, nifm:u, nsd:u, sfdnsres, ssl. [[NPDM#Flags|Flags]] is 0x27.
 
Same as [[Super_Mario_3D_All-Stars|SM3DAS Mario64]] (besides programId etc), except the following services are additionally accessible: audout:u, bcat:u, bsd:u, bsdcfg, friend:u, nifm:u, nsd:u, sfdnsres, ssl. [[NPDM#Flags|Flags]] is 0x27.
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= Details =
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RomFs contains the following:
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* "/kc.dat", "/Pipeline.cache", "/shader_font_frag.spv", "/shader_p1_frag.spv", "/shader_p1_vert.spv", "/shader_p2_srgb_frag.spv", "/shader_vulkan_frag.spv", "/shader_vulkan_vert.spv".
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* "/.nrr/" contains:
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** "l-classics-app.nrr"
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** "libHovercraftJITPlugin.nrr"
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** And [[NRR]]s for each game's AOT [[NRO]].
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* "/bootapp/" contains "init.json", "resources.json", and "resources/" which contains:
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** Various UI/graphics data is stored here under various sub-dirs. This also includes "scripts/", which contains Lua scripts in bytecode form.
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*** One of these scripts at "/scripts/constants_nuse.lua" in the raw data, contains among various other data: "FirstDeliveryDate" "2019-09-01".
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* "/nro/" contains "libHovercraftJITPlugin.nro", the [[NRO]] for the [[JIT_services|JitPlugin]].
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* "/sysdata/shaders/mesh.spirv", "/sysdata/shaders/sprite.spirv"
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* "/titles/" contains the data for the emulated games:
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** "lclassics.titlesdb"
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** There's a sub-dir for each game containing:
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*** "{dirname}-details.png"
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*** "{dirname}.bnz": ROM-image compressed directly with zlib.
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*** "{dirname}.dtz": cpio archive compressed directly with zlib, containing the following (these are under "metapack_temp\"):
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**** The data here has mostly the same structure/format as [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS rom/{subdir}]], without the unused NRR. Filenames have the same "{fileid}_{TitleCode}.ext" format. When any texture data is present, it's included directly in this directory.
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***** The .meta no longer contains "DataSection", which in SM3DAS specified what files to load from here.
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*** "{dirname}.png"