Lotus3: Difference between revisions
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| 2 | | 2 | ||
| 0x200 | | 0x200 | ||
| | | Empty sector (all 0xFF) | ||
|- | |- | ||
| 3 | | 3 | ||
| 0x200 | | 0x200 | ||
| | | [[Gamecard_Format#Initial_Data|Gamecard Initial Data]] | ||
|} | |} | ||
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|- | |- | ||
| 0x39 | | 0x39 | ||
| [[# | | [[#UpdateKey]] | ||
|- | |- | ||
| 0x56 | | 0x56 | ||
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|- | |- | ||
| 0xB8 | | 0xB8 | ||
| [[# | | [[#Refresh]] | ||
|- | |- | ||
| 0xC4 | | 0xC4 | ||
Line 382: | Line 382: | ||
|- | |- | ||
| 0xE2 | | 0xE2 | ||
| | | EnterSecureMode | ||
|} | |} | ||
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|} | |} | ||
== | == UpdateKey == | ||
Updates the Gamecard's internal key data. This command is only available in [[#Gamecard modes|Secure]] mode. | |||
The [[#OperationBuffer]] is as follows. | The [[#OperationBuffer]] is as follows. | ||
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|} | |} | ||
== | == Refresh == | ||
Resets the Gamecard's internal status. This command is only available in [[#Gamecard modes|Secure]] mode. | |||
The [[#OperationBuffer]] is as follows. | The [[#OperationBuffer]] is as follows. |