Difference between revisions of "NACP"
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− | | | + | | [[#VideoCaptureMode]] |
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Official apps tend to have the title entries' strings set only to English. Some apps don't have certain title entries set at all. In addition, official apps usually (?) don't have the following title entries set: Korean, Taiwanese, and Chinese. | Official apps tend to have the title entries' strings set only to English. Some apps don't have certain title entries set at all. In addition, official apps usually (?) don't have the following title entries set: Korean, Taiwanese, and Chinese. | ||
+ | |||
+ | == VideoCaptureMode == | ||
+ | |||
+ | This is the enum used to determine how gameplay recording can occur, if at all. | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Entry-index || Icon [[NCA_Content_FS#FS-type3|language]] filename | ||
+ | |- | ||
+ | | 0 || Disabled | ||
+ | |- | ||
+ | | 1 || Enabled | ||
+ | |- | ||
+ | | 2 || Automatic | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | When this value is 0, gameplay cannot be recorded. When this value is 1, the game must manually sacrifice some of its heap as transfer memory for AM's IApplicationProxy->InitializeGamePlayRecording(). When this value is 2, AM will call NS->BoostSystemMemoryResourceSize(), and allocate the required memory for recording automatically without the usermode process having to do anything. |
Revision as of 07:12, 31 October 2018
Roughly equivalent to non-gfx areas of 3DS SMDH. All strings for language-entries are UTF-8, unlike SMDH which uses UTF-16.
Total size is 0x4000-bytes.
Structure
Offset | Size | Description |
---|---|---|
0x0 | 0x3000 (0x300*0x10) | Title entries |
0x3000 | 0x25 | Isbn |
0x3025 | 0x1 | StartupUserAccount |
0x3026 | 0x1 | ? |
0x3027 | 0x1 | ? |
0x3028 | 0x4 | ApplicationAttribute |
0x302C | 0x4 | SupportedLanguages |
0x3030 | 0x4 | ParentalControl |
0x3034 | 0x1 | isScreenshotEnabled |
0x3035 | 0x1 | #VideoCaptureMode |
0x3036 | 0x1 | isDataLossConfirmationEnabled |
0x3037 | 0x1 | ? |
0x3038 | 0x8 | PresenceGroupId |
0x3040 | 0x20 | RatingAge |
0x3060 | 0x10 | DisplayVersion |
0x3070 | 0x8 | AddOnContentBaseId |
0x3078 | 0x8 | SaveDataOwnerId |
0x3080 | 0x8 | UserAccountSaveDataSize |
0x3088 | 0x8 | UserAccountSaveDataJournalSize |
0x3090 | 0x8 | ? |
0x3098 | 0x8 | ? |
0x30A0 | 0x8 | ? |
0x30A8 | 0x8 | ApplicationErrorCodeCategory |
0x30B0 | 0x40 (0x8*0x8) | LocalCommunicationIds |
0x30F0 | 0x1 | LogoType |
0x30F1 | 0x1 | LogoHandling |
0x30F2 | 0x1 | isRuntimeAddOnContentInstallEnabled |
0x30F3 | 0x3 | ? |
0x30F6 | 0x1 | ? |
0x30F7 | 0x1 | ? |
0x30F8 | 0x8 | SeedForPseudoDeviceId |
0x3100 | 0x41 | BcatPassphrase, all-zero when unused. |
0x3141 | 0x1 | ? |
0x3142 | 0x6 | ? |
0x3148 | 0x8 | ? |
0x3150 | 0x8 | ? |
0x3158 | 0x8 | ? |
0x3160 | 0x8 | ? |
0x3168 | 0x8 | ? |
0x3170 | 0x8 | ? |
0x3178 | 0x8 | ? |
0x3180 | 0xE80 | ? |
Title Entry
Total size is 0x300-bytes.
Offset | Size | Description |
---|---|---|
0x0 | 0x200 | Application name strings |
0x200 | 0x100 | Application publisher strings |
Entry index for each language:
Entry-index | Icon language filename |
---|---|
0 | "AmericanEnglish" |
1 | "BritishEnglish" |
2 | "Japanese" |
3 | "French" |
4 | "German" |
5 | "LatinAmericanSpanish" |
6 | "Spanish" |
7 | "Italian" |
8 | "Dutch" |
9 | "CanadianFrench" |
10 | "Portuguese" |
11 | "Russian" |
12 | "Korean" |
13 | "Taiwanese" |
14 | "Chinese" |
Official apps tend to have the title entries' strings set only to English. Some apps don't have certain title entries set at all. In addition, official apps usually (?) don't have the following title entries set: Korean, Taiwanese, and Chinese.
VideoCaptureMode
This is the enum used to determine how gameplay recording can occur, if at all.
Entry-index | Icon language filename |
---|---|
0 | Disabled |
1 | Enabled |
2 | Automatic |
When this value is 0, gameplay cannot be recorded. When this value is 1, the game must manually sacrifice some of its heap as transfer memory for AM's IApplicationProxy->InitializeGamePlayRecording(). When this value is 2, AM will call NS->BoostSystemMemoryResourceSize(), and allocate the required memory for recording automatically without the usermode process having to do anything.