Difference between revisions of "GPU Classes"

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| 0x373 || PatchSize || Small value, always fits in 12 bits.
 
| 0x373 || PatchSize || Small value, always fits in 12 bits.
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| 0x374 || || 0 written here for "simple" BlendState.
 
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| 0x381+4*N || Scissor0_N
 
| 0x381+4*N || Scissor0_N
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| 0x3F2 || SampleMask3 ||
 
| 0x3F2 || SampleMask3 ||
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| 0x3F6 || CoverageModulation_Enable || 1 means enabled, 0 means disabled.
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| 0x40C || CoverageModulation_Table0 || Float is written here.
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| 0x40D || CoverageModulation_Table1 || Float is written here.
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| 0x40E || CoverageModulation_Table2 || Float is written here.
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| 0x40F || CoverageModulation_Table3 || Float is written here.
 
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| 0x452 || Raster_Enable || 1 means enabled, 0 means disabled.
 
| 0x452 || Raster_Enable || 1 means enabled, 0 means disabled.
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| 0x4B3 || DepthStencil_Config0 || If set to 1, it enables DepthStencil_Config1 and DepthStencil_Config2.
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| 0x4BA || DepthStencil_Config1 || 0/1 is written here.
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| 0x4C3 || DepthStencil_Config2 || 0-15 is written here.
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| 0x4B9 || || 1 written here for "simple" BlendState.
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| 0x4BB || || BindColorState writes 0 or 1 here.
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| 0x4C5 || || BindColorState sometimes writes here a value between 0-15.
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| 0x4E0 || || 0 is sometimes written here during BindDepthStencil.
 
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| 0x4E5 || StencilMask0_Ref || 1 means enabled, 0 means disabled.
 
| 0x4E5 || StencilMask0_Ref || 1 means enabled, 0 means disabled.
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| 0x66F || DepthBounds_Enable || 1 means enabled, 0 means disabled.
 
| 0x66F || DepthBounds_Enable || 1 means enabled, 0 means disabled.
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| 0x671 || || Sometimes used by BindColorState.
 
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| 0x68B || Barrier? || Always 0 is written here. During zcull ctx-save, spammed when enabling raster, ...
 
| 0x68B || Barrier? || Always 0 is written here. During zcull ctx-save, spammed when enabling raster, ...
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| 0x6C3 || Poke_Control || Big bitfield. After write, the result of query is written to 4 bytes at Poke_Addr.
 
| 0x6C3 || Poke_Control || Big bitfield. After write, the result of query is written to 4 bytes at Poke_Addr.
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| 0x781+8*N || BlendState_N || TODO, N = {0, ..., 7}
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| 0x782+8*N || BlendState_N || TODO
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| 0x783+8*N || BlendState_N || TODO
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| 0x784+8*N || BlendState_N || TODO
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| 0x785+8*N || BlendState_N || TODO
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| 0x786+8*N || BlendState_N || TODO
 
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| 0xD34 || || Used by SetConservativeRasterDilate.
 
| 0xD34 || || Used by SetConservativeRasterDilate.
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| 0xD35 || BlendState || TODO: Bitfield
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| 0xE00 || TransformFeedback_AddrHi ||
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| 0xE01 || TransformFeedback_AddrLo ||
 
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| 0xE0A || || Used by SetConservativeRasterDilate.
 
| 0xE0A || || Used by SetConservativeRasterDilate.
 
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| 0xE0B || || Used by SetConservativeRasterDilate.
 
| 0xE0B || || Used by SetConservativeRasterDilate.
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| 0xE10 || || Sometimes used by BindColorState.
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| 0xE12 || BindChannelMaskState_Unk0 ||
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| 0xE13 || BindChannelMaskState_Unk1 ||
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| 0xE1A || DepthStencil_Config3 ||
 
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| 0xE20 || || Another barrier? Used by SetConservativeRasterDilate.
 
| 0xE20 || || Another barrier? Used by SetConservativeRasterDilate.

Revision as of 03:07, 18 March 2018

Subchannels:

Id Subchannel (nvn) Name
0xB197 0 3D
0xB1C0 1 Compute
0xA140 2 Inline-to-Memory
0x902D 3 2D
0xB0B5 4 DMA

3D

Register Name Notes
0xC9 Tesselation_OuterLevel0
0xCA Tesselation_OuterLevel1
0xCB Tesselation_OuterLevel2
0xCC Tesselation_OuterLevel3
0xCD Tesselation_InnerLevel0
0xCE Tesselation_InnerLevel1
0xDF RasterizerDiscard_Enable 1 means enabled, 0 means disabled.
0x1D1 TransformFeedback_Pause
0x1FA ZCullCtx_Addr0Hi
0x1FB ZCullCtx_Addr0Lo
0x1FC ZCullCtx_Addr1Hi
0x1FD ZCullCtx_Addr1Lo
0x285+8*N DepthRange_Unk0_N
0x302+4*N DepthRange_Unk1_N
0x303+4*N DepthRange_Unk2_N
0x373 PatchSize Small value, always fits in 12 bits.
0x374 0 written here for "simple" BlendState.
0x381+4*N Scissor0_N
0x382+4*N Scissor1_N
0x3D5 StencilMask1_Ref 1 means enabled, 0 means disabled.
0x3D6 StencilMask1_Enable 1 means enabled, 0 means disabled.
0x3D7 StencilMask1_ValueMask 1 means enabled, 0 means disabled.
0x3E7 DepthBounds_Bound0 Float is written here.
0x3E8 DepthBounds_Bound1 Float is written here.
0x3EF SampleMask0
0x3F0 SampleMask1
0x3F1 SampleMask2
0x3F2 SampleMask3
0x3F6 CoverageModulation_Enable 1 means enabled, 0 means disabled.
0x40C CoverageModulation_Table0 Float is written here.
0x40D CoverageModulation_Table1 Float is written here.
0x40E CoverageModulation_Table2 Float is written here.
0x40F CoverageModulation_Table3 Float is written here.
0x452 Raster_Enable 1 means enabled, 0 means disabled.
0x4B3 DepthStencil_Config0 If set to 1, it enables DepthStencil_Config1 and DepthStencil_Config2.
0x4BA DepthStencil_Config1 0/1 is written here.
0x4C3 DepthStencil_Config2 0-15 is written here.
0x4B9 1 written here for "simple" BlendState.
0x4BB BindColorState writes 0 or 1 here.
0x4C5 BindColorState sometimes writes here a value between 0-15.
0x4E0 0 is sometimes written here during BindDepthStencil.
0x4E5 StencilMask0_Ref 1 means enabled, 0 means disabled.
0x4E6 StencilMask0_ValueMask 1 means enabled, 0 means disabled.
0x4E7 StencilMask0_Enable 1 means enabled, 0 means disabled.
0x4EC LineWidth0
0x4ED LineWidth1
0x4C4 AlphaRef Float is written here.
0x4C7 BlendColor0
0x4C8 BlendColor1
0x4C9 BlendColor2
0x4CA BlendColor3
0x47F DepthBuffer_Resolve 1 is written here to trigger.
0x519 ZCullCtx_Save 0 is written here to trigger ctx-save, uses both ZCullCtx_Addr0/1.
0x51F PolygonOffsetClamp0 Float is written here.
0x540 ZCullCtx_Restore 0 is written here to trigger ctx-restore, uses both ZCullCtx_Addr0/1.
0x546 PointSize Float is written here.
0x554 RendererEnableConditionAddrHi
0x555 RendererEnableConditionAddrLo
0x556 RendererEnable 0=disabled unconditional, 1=enabled unconditional, 3=unknown conditional, 4=unknown conditional,
0x54C Counter_Reset Value written decides which counter to reset.
0x55B PolygonOffsetClamp1 Float is written here.
0x56F PolygonOffsetClamp2 Float multiplied by 2 is written here.
0x591 PrimitiveRestart_Enable 1 means enabled, 0 means disabled.
0x592 PrimitiveRestart_Value
0x64F DepthClamp 0x101A is written when enabled, 0x181D when disabled.
0x66F DepthBounds_Enable 1 means enabled, 0 means disabled.
0x671 Sometimes used by BindColorState.
0x68B Barrier? Always 0 is written here. During zcull ctx-save, spammed when enabling raster, ...
0x6C0 Poke_AddrHi
0x6C1 Poke_AddrLo
0x6C2 Poke_WriteVal 0 is written here during most queries.
0x6C3 Poke_Control Big bitfield. After write, the result of query is written to 4 bytes at Poke_Addr.
0x781+8*N BlendState_N TODO, N = {0, ..., 7}
0x782+8*N BlendState_N TODO
0x783+8*N BlendState_N TODO
0x784+8*N BlendState_N TODO
0x785+8*N BlendState_N TODO
0x786+8*N BlendState_N TODO
0xD34 Used by SetConservativeRasterDilate.
0xD35 BlendState TODO: Bitfield
0xE00 TransformFeedback_AddrHi
0xE01 TransformFeedback_AddrLo
0xE0A Used by SetConservativeRasterDilate.
0xE0B Used by SetConservativeRasterDilate.
0xE10 Sometimes used by BindColorState.
0xE12 BindChannelMaskState_Unk0
0xE13 BindChannelMaskState_Unk1
0xE1A DepthStencil_Config3
0xE20 Another barrier? Used by SetConservativeRasterDilate.
0xE2A DebugGroupPush_DynamicControl
0xE2B DebugGroupPush_DynamicValue This one can be written a variable number of times.
0xE2C DebugGroupPush_StaticControl
0xE2D DebugGroupPush_StaticValue This is written 3 times after DebugGroupPush_StaticControl.
0xE2E DebugGroupPop_Control
0xE2F DebugGroupPop_GroupId This is written once after DebugGroupPop_Control.

TODO: SetRenderTargets, SetSubpixelPrecisionBias, SetTiledCacheAction, SetTiledCacheTileSize, SetViewports, UpdateUniformBuffer, TiledDownSample

DMA

Register Name Notes
0x0C0 Dma_Control With 0x186 Src/DstStride is not used.
0x100 Dma_SrcAddrHi
0x101 Dma_SrcAddrLo
0x102 Dma_DstAddrHi
0x103 Dma_DstAddrLo
0x104 Dma_SrcStride?
0x105 Dma_DstStride?
0x106 Dma_Count At most 0x3FFFFF.