Difference between revisions of "SD Filesystem"
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Contains directories "placehld" and "registered". | Contains directories "placehld" and "registered". | ||
− | Also contains file "private" | + | Also contains file "private", which stores the 0x10 [[Filesystem_services|#SetSdCardEncryptionSeed|sd card seed verification vector]]. |
===placehld and registered === | ===placehld and registered === | ||
− | "placehld" and "registered" are the | + | "placehld" and "registered" store game contents; contents are initially downloaded temporarily into the "placehld" folder, and then [[NCM_services#IContentStorage|moved into the registered folder]] when downloading is complete. |
− | Some of the "placehld/<hex>" directories are temp-only and don't get moved into "registered" | + | Some of the "placehld/<hex>" directories are temp-only and don't get moved into "registered". |
No titleIDs are stored in any directories/filenames here. | No titleIDs are stored in any directories/filenames here. | ||
− | All hex IDs(below | + | All hex IDs(below 000000XX and NcaId) used here are unique per title/content. XX is calculated as the first byte from the output of SHA-256(NcaId). |
+ | |||
+ | Game contents are stored inside [[NAX0]] archives; due to the 4 GB filesize limit on FAT32, contents that are bigger than 4 GB have additional file contents automatically split into separate files. This automatic file-splitting occurs even on exFAT SD cards where it is not necessary. | ||
<sub-directory under Contents> | <sub-directory under Contents> | ||
− | └── <directories with upper-case hex: | + | └── <directories with upper-case hex: 000000XX> |
└── <lowercase hex [[Content_Manager_services|NcaId]]>.nca | └── <lowercase hex [[Content_Manager_services|NcaId]]>.nca | ||
− | └── 00 | + | └── 00 [[NAX0|actual file for data storage]] |
+ | └── 01 (storage for file data at +4GB in the actual NCA) | ||
+ | └── {etc} |
Revision as of 02:43, 11 February 2018
Overview
sd └── Nintendo ├── Album ├── Contents └── save
All files stored under the Contents sub-directories and save/ use the NAX0 format.
Album
Contains the screenshots: "YYYY/MM/DD/<hex>.jpg". These contain some sort of MAC, the system will display an error for screenshots with invalid MACs.
save
Contains system-only savedata "8000000000000000" and "8000000000000124".
Contents
It seems this directory didn't exist until 2.0.0.
Contains directories "placehld" and "registered".
Also contains file "private", which stores the 0x10 #SetSdCardEncryptionSeed|sd card seed verification vector.
placehld and registered
"placehld" and "registered" store game contents; contents are initially downloaded temporarily into the "placehld" folder, and then moved into the registered folder when downloading is complete.
Some of the "placehld/<hex>" directories are temp-only and don't get moved into "registered".
No titleIDs are stored in any directories/filenames here.
All hex IDs(below 000000XX and NcaId) used here are unique per title/content. XX is calculated as the first byte from the output of SHA-256(NcaId).
Game contents are stored inside NAX0 archives; due to the 4 GB filesize limit on FAT32, contents that are bigger than 4 GB have additional file contents automatically split into separate files. This automatic file-splitting occurs even on exFAT SD cards where it is not necessary.
<sub-directory under Contents> └── <directories with upper-case hex: 000000XX> └── <lowercase hex NcaId>.nca └── 00 actual file for data storage └── 01 (storage for file data at +4GB in the actual NCA) └── {etc}