Online Multiplayer: Difference between revisions

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Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used.
Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used.


The Switch still uses UDP with a different/updated protocol for peer to peer communication (packets starting with 0x32AB9864). For Nintendo server comms, a bunch of https requests are made instead of using PRUDP.
The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864). For Nintendo server comms, WebSockets are used instead of UDP ([https://github.com/Kinnay/NintendoClients/wiki/Game-Server-Overview more information]).

Revision as of 19:36, 4 March 2018

This page is for the Switch equivalent of online/local protocol PRUDP.

Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used.

The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864). For Nintendo server comms, WebSockets are used instead of UDP (more information).