Nintendo 64 - Nintendo Switch Online: Difference between revisions

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* N-3038_e/N-3038_p (OOT) had rendering config updated.
* N-3038_e/N-3038_p (OOT) had rendering config updated.
* N-4868_e/N-4868_p (Banjo-Kazooie) had a new patch added ("Lua_AfterInst").
* N-4868_e/N-4868_p (Banjo-Kazooie) had a new patch added ("Lua_AfterInst").
== v2.1.0 ==
ExeFs:
* NPDM only had the usual ACID pubkey/signature update.
* main: updated
RomFs:
* "/bootapp/init.json" updated
* "/bootapp/resources/scripts/states/ui/stateload.lua" updated
* "/bootapp/resources/scripts/states/ui/statepause.lua" updated
* "/bootapp/resources/scripts/states/ui/stateplay.lua" updated
* "/bootapp/resources/strings/" Various localization data updated.
* "/.nrr/": The NRRs were updated, and a NRR added for the additional game.
* "/Pipeline.cache" updated
* "/titles/":
** "lclassics.titlesdb" updated
** "N-1407_e/N-1407_e.dtz"/"N-1407_p/N-1407_p.dtz" updated (Majora's Mask)
*** The .ppl file in the .dtz archive was updated.
** "N-2456_e/" added
** "N-4868_e/N-4868_e.dtz"/"N-4868_p/N-4868_p.dtz" updated (Banjo-Kazooie)
*** In the .dtz archive, the following files were updated: .cfg, .pcb (N-4868_e only), .nro, .lua. This added a "Lua_AfterInst" patch, with the Comment field "Halt Emu when too many eggs".