Nintendo 64 - Nintendo Switch Online: Difference between revisions
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**** The data here has mostly the same structure/format as [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS rom/{subdir}]], without the unused NRR. Filenames have the same "{fileid}_{TitleCode}.ext" format. When any texture data is present, it's included directly in this directory. | **** The data here has mostly the same structure/format as [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS rom/{subdir}]], without the unused NRR. Filenames have the same "{fileid}_{TitleCode}.ext" format. When any texture data is present, it's included directly in this directory. | ||
***** The .meta no longer contains "DataSection", which in SM3DAS specified what files to load from here. | ***** The .meta no longer contains "DataSection", which in SM3DAS specified what files to load from here. | ||
***** The .lua file is optional. Compared to [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS]], Mario64 here (regions E/P at least) no longer has a .lua file, and the only remaining patches in config are for "Idle" and "BreakLoop". There's also various config differences compared to SM3DAS. | ***** The .lua file is optional. Compared to [[Super_Mario_3D_All-Stars#SuperMario64|SM3DAS]], Mario64 here (regions E/P at least) no longer has a .lua file, and the only remaining patches in config are for "Idle" and "BreakLoop". There's also various config differences compared to SM3DAS. Also unlike SM3DAS, the ROM-image uses the ROM for each respective region, instead of Shindou for non-JPN. | ||
*** "{dirname}.png" | *** "{dirname}.png" | ||
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= Versions = | = Versions = | ||
This section documents the game-update changes. | This section documents the game-update changes. Note that the below is for the non-JPN build of N64-NSO. | ||
== v1.1.0 == | == v1.1.0 == |