Package2: Difference between revisions
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| 0x2C | | 0x2C | ||
| 0x4 | | 0x4 | ||
| | | Main Thread Affinity Mask | ||
|- | |- | ||
| 0x30 | | 0x30 | ||
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| 0x0 | | 0x0 | ||
| 0x4 | | 0x4 | ||
| Offset | | Memory Offset | ||
|- | |- | ||
| 0x4 | | 0x4 | ||
| 0x4 | | 0x4 | ||
| | | Memory Size | ||
|- | |- | ||
| 0x8 | | 0x8 | ||
| 0x4 | | 0x4 | ||
| | | File Size | ||
|} | |} | ||
File size can be 0 or lower than exepected, this is the case for BSS for example. | |||
===== Compression ===== | ===== Compression ===== | ||
The compression used here is BLZ, with a modified footer since 3ds. The footer is now 0xC bytes instead of 0x8, and has the form u32 compressed_data_len; u32 | The compression used here is BLZ, with a modified footer since 3ds. The footer is now 0xC bytes instead of 0x8, and has the form u32 compressed_data_len; u32 footer_size; u32 additional_len_when_uncompressed; | ||
== Section 2 == | == Section 2 == |