NV services: Difference between revisions
Line 154: | Line 154: | ||
| 0xC0080103 || Inout || 8 || [[#NVMAP_IOC_FROM_ID]] || | | 0xC0080103 || Inout || 8 || [[#NVMAP_IOC_FROM_ID]] || | ||
|- | |- | ||
| 0xC0200104 || Inout || 32 || NVMAP_IOC_ALLOC || | | 0xC0200104 || Inout || 32 || [[#NVMAP_IOC_ALLOC]] || | ||
|- | |- | ||
| 0xC0180105 || Inout || 24 || NVMAP_IOC_FREE || | | 0xC0180105 || Inout || 24 || NVMAP_IOC_FREE || | ||
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=== NVMAP_IOC_CREATE === | === NVMAP_IOC_CREATE === | ||
Creates an nvmap object. Identical to Linux driver. | |||
struct { | struct { | ||
u32 __size; // in | u32 __size; // in | ||
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=== NVMAP_IOC_FROM_ID === | === NVMAP_IOC_FROM_ID === | ||
Get handle to an existing nvmap object. Identical to Linux driver. | |||
struct { | struct { | ||
u32 __id; // in | u32 __id; // in | ||
u32 __handle; // out | u32 __handle; // out | ||
}; | |||
=== NVMAP_IOC_ALLOC === | |||
Allocate memory for the nvmap object. Nintendo extended this one with 4 new u32's, and changed it from in to inout. | |||
struct { | |||
u32 __handle; // in | |||
u32 __heapmask; // in | |||
u32 __flags; // in | |||
u32 __align; // in | |||
u32 __?; // in | |||
u32 __?; // in | |||
u32 __?; // in | |||
u32 __?; // in | |||
}; | }; | ||
=== NVMAP_IOC_GET_ID === | === NVMAP_IOC_GET_ID === | ||
Returns an id for a nvmap object. | |||
struct { | struct { | ||
u32 __id; // out | u32 __id; // out |