Online Multiplayer: Difference between revisions
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Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used. | Note: the wifi protocol used for local-WLAN is different from UDS, which 3DS and Wii U used. | ||
The Switch still uses UDP | The Switch still uses UDP for peer to peer communication (packets starting with 0x32AB9864). For Nintendo server comms, WebSockets are used instead of UDP ([https://github.com/Kinnay/NintendoClients/wiki/Game-Server-Overview more information]). |