Difference between revisions of "Audio services"
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== OpenAudioOut == | == OpenAudioOut == | ||
− | Takes two u64s (an interface ID and a PID placeholder?), a PID, a process handle, and the name of the interface you want to connect to. Returns an [[#IAudioOut]] object. | + | Takes two u64s (an interface ID and a PID placeholder?), a PID, a process handle, and the name of the interface you want to connect to. Returns an [[#IAudioOut]] object and four u32s: the sample rate, channel count, PCM format, and an unknown field. PCM format 2 is INT16. |
== IAudioOut == | == IAudioOut == |
Revision as of 20:05, 30 December 2017
audout:u
Cmd | Name |
---|---|
0 | ListAudioOuts |
1 | #OpenAudioOut |
OpenAudioOut
Takes two u64s (an interface ID and a PID placeholder?), a PID, a process handle, and the name of the interface you want to connect to. Returns an #IAudioOut object and four u32s: the sample rate, channel count, PCM format, and an unknown field. PCM format 2 is INT16.
IAudioOut
Cmd | Name |
---|---|
0 | #GetAudioOutState |
1 | StartAudioOut |
2 | StopAudioOut |
3 | #AppendAudioOutBuffer taking a type 0x5 (A descriptor) buffer |
4 | #RegisterBufferEvent |
5 | #GetReleasedAudioOutBuffer taking a type 0x6 (B descriptor) buffer |
6 | ContainsAudioOutBuffer |
7 | #AppendAudioOutBuffer taking a type 0x21 buffer |
8 | #GetReleasedAudioOutBuffer taking a type 0x22 buffer |
GetAudioOutState
Returns an AudioOutState, 0x00=Started 0x01=Stopped
AppendAudioOutBuffer
Takes a u64 (not sure what this is, might act as some sort of identifier for the audio buffer? official applications seem to use the address of the audio buffer struct for this) and a buffer. The format of said buffer is as follows:
Offset | Size | Description |
---|---|---|
0x00 | 8 | Some kind of pointer? This usually points to the sample data pointer. |
0x08 | 8 | Pointer to sample data. |
0x10 | 8 | Capacity of sample buffer |
0x18 | 8 | Size of data in sample buffer |
0x20 | 8 | Unknown. Zero works. |
RegisterBufferEvent
Returns an event handle that is signalled when a buffer is released
GetReleasedAudioOutBuffer
Takes a buffer, which it will fill with the identifiers passed from #AppendAudioOutBuffer of audio buffers that have been released. Will return a u32 (may indicate how many buffers were released?)
audout:a
Cmd | Name |
---|---|
0 | RequestSuspendAudioOuts |
1 | RequestResumeAudioOuts |
audout:d
Cmd | Name |
---|---|
0 | #RequestSuspendAudioOutsForDebug |
1 | #RequestResumeAudioOutsForDebug |
RequestSuspendAudioOutsForDebug
Takes an AppletResourceUserId. (u64)
RequestResumeAudioOutsForDebug
Takes an AppletResourceUserId. (u64)
audin:u
Cmd | Name |
---|---|
0 | ListAudioIns |
1 | OpenAudioIn |
IAudioIn
Cmd | Name |
---|---|
0 | #GetAudioInState |
1 | StartAudioIn |
2 | StopAudioIn |
3 | AppendAudioInBuffer |
4 | RegisterBufferEvent |
5 | GetReleasedAudioInBuffer |
6 | ContainsAudioInBuffer |
GetAudioInState
Returns an AudioInState, 0x00=Started 0x01=Stopped
audin:a
Cmd | Name |
---|---|
0 | RequestSuspendAudioIns |
1 | RequestResumeAudioIns |
audin:d
Cmd | Name |
---|---|
0 | #RequestSuspendAudioInsForDebug |
1 | #RequestResumeAudioInsForDebug |
RequestSuspendAudioInsForDebug
Takes an AppletResourceUserId. (u64)
RequestResumeAudioInsForDebug
Takes an AppletResourceUserId. (u64)
audrec:u
Cmd | Name |
---|---|
0 | OpenFinalOutputRecorder |
IFinalOutputRecorder
Cmd | Name |
---|---|
0 | GetFinalOutputRecorderState |
1 | StartFinalOutputRecorder |
2 | StopFinalOutputRecorder |
3 | AppendFinalOutputRecorderBuffer |
4 | RegisterBufferEvent |
5 | GetReleasedFinalOutputRecorderBuffer |
6 | ContainsFinalOutputRecorderBuffer |
audren:u
Cmd | Name |
---|---|
0 | OpenAudioRenderer |
1 | GetAudioRendererWorkBufferSize |
2 | GetAudioRenderersProcessMasterVolume |
3 | SetAudioRenderersProcessMasterVolume |
IAudioRenderer
Cmd | Name |
---|---|
0 | GetAudioRendererSampleRate |
1 | GetAudioRendererSampleCount |
2 | GetAudioRendererMixBufferCount |
3 | GetAudioRendererState |
4 | RequestUpdateAudioRenderer |
5 | StartAudioRenderer |
6 | StopAudioRenderer |
7 | Unknown |
8 | SetAudioRendererRenderingTimeLimit |
9 | GetAudioRendererRenderingTimeLimit |
codecctl
Cmd | Name |
---|---|
0 | InitializeCodecController |
1 | FinalizeCodecController |
2 | SleepCodecController |
3 | WakeCodecController |
4 | #SetCodecVolume |
5 | GetCodecVolumeMax |
6 | GetCodecVolumeMin |
7 | SetCodecActiveTarget |
8 | Unknown |
9 | BindCodecHeadphoneMicJackInterrupt |
10 | IsCodecHeadphoneMicJackInserted |
11 | ClearCodecHeadphoneMicJackInterrupt |
12 | IsCodecDeviceRequested |
SetCodecVolume
Takes a Volume (uint32)