LDN services: Difference between revisions

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|-
| 1 || NX
| 1 || NX
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| 2 || [S2]
|-
|-
| 3 || (NXAndOunce?)
| 3 || (NXAndOunce?)
|-
| 4 || [S2]
|}
|}


The Initialize* cmds configure state the same as using [[#SetProtocol|SetProtocol]] with Protocol NX.
The Initialize* cmds configure state the same as using [[#SetProtocol|SetProtocol]] with Protocol NX.


There's presumably a S2-only value which enables using Ounce-only keys. Attempting to decrypt Ounce-only ldn with the Protocol3 keys fails (including with [[#Scan|Scan]]/[[#ScanPrivate|ScanPrivate]]), with the following (with S2 hosting):
There appears to be S2-only values which enables using Ounce-only keys. The following uses new Ounce-only keys (with S2 hosting):
* In-game ldn-usage for a S2-only Application.
* In-game ldn-usage for a S2-only Application.
* Local-game-update with a S2-only Application.
* Local-game-update with a S2-only Application.
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There's system-titles which [[20.0.0|use]] SetProtocol. While there's game(s) which use SetProtocol, there's no known (?) games using Protocol3 (excluding GameShare which is system).
There's system-titles which [[20.0.0|use]] SetProtocol. While there's game(s) which use SetProtocol, there's no known (?) games using Protocol3 (excluding GameShare which is system).
Protocol2 and Protocol4 appear to be identical to Protocol3 except for using [[SPL_services|Ounce]] keys (?), with AES-128. It's unknown exactly which Protocol uses which [[SPL_services|Generation]], though presumably 2/4 is Generation 0x0/0x1? lcs (local-content-share) uses Generation 0x1, while Mario Kart World uses 0x0.


= ActionFrameSettings =
= ActionFrameSettings =