LDN services: Difference between revisions
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| 1 || NX | | 1 || NX | ||
|- | |||
| 2 || [S2] | |||
|- | |- | ||
| 3 || (NXAndOunce?) | | 3 || (NXAndOunce?) | ||
|- | |||
| 4 || [S2] | |||
|} | |} | ||
The Initialize* cmds configure state the same as using [[#SetProtocol|SetProtocol]] with Protocol NX. | The Initialize* cmds configure state the same as using [[#SetProtocol|SetProtocol]] with Protocol NX. | ||
There | There appears to be S2-only values which enables using Ounce-only keys. The following uses new Ounce-only keys (with S2 hosting): | ||
* In-game ldn-usage for a S2-only Application. | * In-game ldn-usage for a S2-only Application. | ||
* Local-game-update with a S2-only Application. | * Local-game-update with a S2-only Application. | ||
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There's system-titles which [[20.0.0|use]] SetProtocol. While there's game(s) which use SetProtocol, there's no known (?) games using Protocol3 (excluding GameShare which is system). | There's system-titles which [[20.0.0|use]] SetProtocol. While there's game(s) which use SetProtocol, there's no known (?) games using Protocol3 (excluding GameShare which is system). | ||
Protocol2 and Protocol4 appear to be identical to Protocol3 except for using [[SPL_services|Ounce]] keys (?), with AES-128. It's unknown exactly which Protocol uses which [[SPL_services|Generation]], though presumably 2/4 is Generation 0x0/0x1? lcs (local-content-share) uses Generation 0x1, while Mario Kart World uses 0x0. | |||
= ActionFrameSettings = | = ActionFrameSettings = | ||