Difference between revisions of "NSO"
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Line 97: | Line 97: | ||
| | | | ||
| Compressed sections | | Compressed sections | ||
+ | |} | ||
+ | |||
+ | Most data in Switch binaries are standard ELF structures, however some are custom. | ||
+ | For example, the MOD header is essentially a replacement for a PT_DYNAMIC program header. | ||
+ | |||
+ | === MOD === | ||
+ | All offsets are signed 32bit values relative to the magic field. | ||
+ | The 32bits at image base + 4 must point to the magic field. | ||
+ | The MOD structure is designed such that it can be placed at image base and point to itself. | ||
+ | The 2 fields preceding the magic field get copied around with the structure, even if it is relocated to somewhere besides the image base. | ||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Offset | ||
+ | ! Size | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | 4 | ||
+ | | zero padding | ||
+ | |- | ||
+ | | 0x04 | ||
+ | | 4 | ||
+ | | offset to magic. Always 8 (so it works when MOD is at image_base + 0). | ||
+ | |- | ||
+ | | 0x08 | ||
+ | | 4 | ||
+ | | magic "MOD0" | ||
+ | |- | ||
+ | | 0x0C | ||
+ | | 4 | ||
+ | | .dynamic offset | ||
+ | |- | ||
+ | | 0x10 | ||
+ | | 4 | ||
+ | | .bss start offset | ||
+ | |- | ||
+ | | 0x14 | ||
+ | | 4 | ||
+ | | .bss end offset | ||
+ | |- | ||
+ | | 0x18 | ||
+ | | 4 | ||
+ | | .eh_frame start offset | ||
+ | |- | ||
+ | | 0x1C | ||
+ | | 4 | ||
+ | | .eh_frame end offset | ||
+ | |- | ||
+ | | 0x20 | ||
+ | | 4 | ||
+ | | offset to runtime-generated module object. typically equal to .bss base. | ||
|} | |} |
Revision as of 23:51, 3 July 2017
NSO is the main executable format.
It starts with the "NSO" header and mainly describes .text, .rodata, and .data segments (like a short-form of ELF program headers):
SegmentHeader
Offset | Size | Description |
---|---|---|
0x0 | 4 | file offset of data |
0x4 | 4 | memory offset loaded to |
0x8 | 4 | size of data copied to memory offset (i.e. size after decompression) |
0xC | 4 | alignment used on memory size / size of .bss in the case of .data segment |
.rodata-relative extent
Offset | Size | Description |
---|---|---|
0x0 | 4 | offset (relative to .rodata) |
0x4 | 4 | size of region |
NSO Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic "NSO0" |
0x4 | 4 | |
0x8 | 4 | |
0xC | 4 | Always 0x3f? |
0x10 | 0x10 * 3 | SegmentHeader for each segment |
0x40 | 0x20 | Value of "build id" from ELF's GNU .note section. Contains variable sized digest, up to 32bytes. |
0x60 | 0x4 * 3 | file size of each segment (i.e. LZ4-compressed size) |
0x6c | 0x24 | Padding |
0x90 | 8 | .rodata-relative extents of .dynstr |
0x98 | 8 | .rodata-relative extents of .dynsym |
0xA0 | 0x20 * 3 | SHA256 hashes over the decompressed sections using the above byte-sizes: .text, .rodata, and .data. |
0x100 | Compressed sections |
Most data in Switch binaries are standard ELF structures, however some are custom. For example, the MOD header is essentially a replacement for a PT_DYNAMIC program header.
MOD
All offsets are signed 32bit values relative to the magic field. The 32bits at image base + 4 must point to the magic field. The MOD structure is designed such that it can be placed at image base and point to itself. The 2 fields preceding the magic field get copied around with the structure, even if it is relocated to somewhere besides the image base.
Offset | Size | Description |
---|---|---|
0x00 | 4 | zero padding |
0x04 | 4 | offset to magic. Always 8 (so it works when MOD is at image_base + 0). |
0x08 | 4 | magic "MOD0" |
0x0C | 4 | .dynamic offset |
0x10 | 4 | .bss start offset |
0x14 | 4 | .bss end offset |
0x18 | 4 | .eh_frame start offset |
0x1C | 4 | .eh_frame end offset |
0x20 | 4 | offset to runtime-generated module object. typically equal to .bss base. |