(Switch 2) Compatibility Mode: Difference between revisions

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These binaries are compiled with PAC enabled.
These binaries are compiled with PAC enabled.


= NPDM Adjustments =
* Game has access to SVC 0x80 even though it's not in the game NPDM.
* Game has CoreMask 0x3F (so access to core0-5) even though the game NPDM only has CoreMask 0x7.
* It's unknown if the service whitelist is updated for the game when running in Compatibility mode.


= Hooking =
= Hooking =
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| nn::os::ConvertToTick || Uses conversion ratio 31250000 instead of 19200000.
| nn::os::ConvertToTick || Uses conversion ratio 31250000 instead of 19200000.
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| gl*, _gl*, egl* || OpenGL API translation for new GPU?
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| vk* || Vulkan API translation for new GPU?
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| NvOsFopen ||
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| NvOsGetTimeMS || Adjusted for new clock frequency.
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| nn::vi::* || Translation layer because vi:u was removed?
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