Splay Applet: Difference between revisions
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= Notes = | = Notes = | ||
This uses [[LDN_services|ldn]] to connect to the host. Video streaming is used. | This uses [[LDN_services|ldn]] to connect to the host. Video streaming is used. | ||
Immediately after initializing ldn, [[LDN_services|SetProtocol]] is used with value 3. | |||
There's various functionality where Ecc signature verification is used (public_key selected via spl [[SPL_services|IsDevelopment]]), this includes for verifying the AdvertiseData from the output of [[LDN_services|Scan]]. | There's various functionality where Ecc signature verification is used (public_key selected via spl [[SPL_services|IsDevelopment]]), this includes for verifying the AdvertiseData from the output of [[LDN_services|Scan]]. | ||
On the client systems an Application icon entry is added with a GameShare icon, which is displayed by [[qlaunch]] (when there's no app-icon for the shared application already at least). This is just for launching eShop for the application. | On the client systems an Application icon entry is added with a GameShare icon, which is displayed by [[qlaunch]] (when there's no app-icon for the shared application already at least). This is just for launching eShop for the application. | ||
During setup, the host transfers the game [[NACP]] to the client. JPEGs are transferred as well. |