LDN services: Difference between revisions
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This is used for communicating with accessories over local wifi - in particular, [[Mario Kart Live: Home Circuit]] uses this. | This is used for communicating with accessories over local wifi - in particular, [[Mario Kart Live: Home Circuit]] uses this. | ||
A beacon is broadcasted. The SSID in the beacon is hidden (all-zero with the same length as the original SSID). The beacon contains two custom Nintendo tags with OUI <code>00:22:aa</code>. | A beacon is broadcasted. The SSID in the beacon is hidden (all-zero with the same length as the original SSID). The beacon contains two custom Nintendo tags with OUI <code>00:22:aa</code>. The beacon is identical to ldn, except for the following (besides SSID length difference and the lp2p-only Nintendo tags): | ||
* "Tag: Traffic Indication Map (TIM)": "DTIM count" for lp2p is 1, with ldn it's 0. | |||
* "Tag: HT Capabilities (802.11n D1.10)": "HT Short GI for 20MHz" is set to "Not supported", for ldn it's "Supported". | |||
* "Tag: Vendor Specific: Microsoft Corp.: WMM/WME: Parameter Element" "Ac Parameters ACI 0": "CW Min: 15" for lp2p, "CW Min: 63" for ldn. | |||
Action frames are only sent when done so by [[#SendToOtherGroup]]. | Action frames are only sent when done so by [[#SendToOtherGroup]]. | ||
Communication uses standard sockets and the above Action frames. Switch consoles presumably only use the Action frames to communicate with each other? | Communication uses standard sockets and the above Action frames. Switch consoles presumably only use the Action frames to communicate with each other? | ||
It's unknown how connecting (?) to the group owner is done - there's no response to probe requests sent by a Linux machine. | |||
The DHCP server thread is started by the "nn.lp2p.StateMachine" thread eventually during group [[#CreateGroup|creation]]. | The DHCP server thread is started by the "nn.lp2p.StateMachine" thread eventually during group [[#CreateGroup|creation]]. | ||
[[Category:Services]] | [[Category:Services]] |