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2024-03-29T06:22:28Z
User contributions
MediaWiki 1.35.8
https://switchbrew.org/w/index.php?title=GPU_Classes&diff=4698
GPU Classes
2018-05-25T11:35:19Z
<p>Armada: /* 3D */</p>
<hr />
<div>Subchannels:<br />
{| class=wikitable<br />
! Id || Subchannel (nvn) || Name<br />
|-<br />
| 0xB197 || 0 || 3D<br />
|-<br />
| 0xB1C0 || 1 || Compute<br />
|-<br />
| 0xA140 || 2 || Inline-to-Memory<br />
|-<br />
| 0x902D || 3 || 2D<br />
|-<br />
| 0xB0B5 || 4 || DMA<br />
|}<br />
<br />
= 3D =<br />
{| class=wikitable<br />
! Register || Name || Size || Type || Notes<br />
|-<br />
| 0 || SetObject || 1 || bitfield || Bit0-15: ClassId, bit16-20: EngineId<br />
|- style="border-top: double"<br />
| 0x40 || NoOperation || 1 || ||<br />
|-<br />
| 0x41 || SetNotify || 2 || gpuva ||<br />
|-<br />
| 0x43 || NotifyType || 1 || || 0=WriteOnly, 1=WriteThenAwaken<br />
|-<br />
| 0x44 || WaitForIdle || 1 || ||<br />
|-<br />
| 0x45 || MmeInstructionRamPointer || 1 || uint ||<br />
|-<br />
| 0x46 || MmeInstructionRamLoad || 1 || pipe || Writes to and increments MmeInstructionRamPointer by 1.<br />
|-<br />
| 0x47 || MmeStartAddressRamPointer || 1 || uint ||<br />
|-<br />
| 0x48 || MmeStartAddressRamLoad || 1 || pipe ||<br />
|-<br />
| 0x49 || MmeShadowRamControl || 1 || uint || 0=MethodTrack, 1=MethodTrackWithFilter, 2=MethodPassthrough, 3=MethodReplay. Used during ClearColor.<br />
|- style="border-top: double"<br />
| 0x83 || LineWidthSeparate || 1 || bool ||<br />
|-<br />
| 0x84 || ForceEarlyFragmentTests || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x87 || Barrier || 1 || bitfield ||<br />
|- style="border-top: double"<br />
| 0xBA || || 1 || || SetRenderTargets writes 1/0 here an optional buffer != NULL, and depending on type.<br />
|- style="border-top: double"<br />
| 0xBE || || 1 || pipe || SetRenderTargets writes here repeatedly 16 times, if an optional buffer != NULL and is a given type.<br />
|-<br />
| 0xBF || || 1 || bool || SetRenderTargets writes 1 here after 0xBE has been written 16 times, and 0xDC been written.<br />
|- style="border-top: double"<br />
| 0xC2 || CacheSplit || 1 || enum ||<br />
|- style="border-top: double"<br />
| 0xC8 || TesselationMode || 1 || bitfield || Bit0-1: PrimitiveType (0=Isolines, 1=Triangles, 2=Quads), bit4-5: Spacing (0=Equal, 1=FractionalOdd, 2=FractionalEven), bit8-9: WindingAndConnectednessFlags (0=CcwAndNotConnected, 1=IsolineConnected, 1=TriangleCw, 2=TriangleConnected, 3=TriangleConnectedCw)<br />
|-<br />
| 0xC9 || TesselationOuterLevels || 4 || float[4] ||<br />
|- style="border-top: double"<br />
| 0xCD || TesselationInnerLevels || 2 || float[2] ||<br />
|- style="border-top: double"<br />
| 0xDC || || 1 || bool || SetRenderTargets writes 1 here, if an optional buffer != NULL and is a given type.<br />
|- style="border-top: double"<br />
| 0xDF || RasterizerEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0xE0+8*N || TransformFeedbackBufferEnable || 1 || bool || n=0..3<br />
|-<br />
| 0xE1+8*N || TransformFeedbackBufferAddr || 2 || gpuva ||<br />
|-<br />
| 0xE3+8*N || TransformFeedbackBufferFlags || 1 || ||<br />
|- style="border-top: double"<br />
| 0x1C0+4*N || TransformFeedbackBufferStream || 1 || bitfield ||<br />
|-<br />
| 0x1C1+4*N || TransformFeedbackVaryingCount || 1 || uint ||<br />
|-<br />
| 0x1C2+4*N || TransformFeedbackStride || 1 || uint ||<br />
|- style="border-top: double"<br />
| 0x1D1 || TransformFeedbackEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x1D3 || || 1 || || GpuInit writes 0x3f here.<br />
|- style="border-top: double"<br />
| 0x1D5 || SampleShading || 1 || bitfield || Bit0-3: ?, bit4: Enable<br />
|- style="border-top: double"<br />
| 0x1DF || LocalBase || 1 || uint || TODO<br />
|- style="border-top: double"<br />
| 0x1F0 || ZCullWidth || 1 || || SetRenderTargets optionally uses this.<br />
|-<br />
| 0x1F1 || ZCullHeight || 1 || || SetRenderTargets optionally uses this.<br />
|-<br />
| 0x1F2 || || 1 || || SetRenderTargets optionally uses this.<br />
|-<br />
| 0x1F3 || || 1 || || SetRenderTargets optionally writes 0 here.<br />
|- style="border-top: double"<br />
| 0x1F8 || || 1 || || SetRenderTargets optionally uses this.<br />
|-<br />
| 0x1F9 || || 1 || || SetRenderTargets optionally uses this.<br />
|-<br />
| 0x1FA || ZCullContextStartAddr || 2 || gpuva ||<br />
|-<br />
| 0x1FC || ZCullContextEndAddr || 2 || gpuva ||<br />
|- style="border-top: double"<br />
| 0x200+16*N || RenderTargetNAddr || 2 || gpuva ||<br />
|-<br />
| 0x202+16*N || RenderTargetNHorizontal || 1 || ||<br />
|-<br />
| 0x203+16*N || RenderTargetNVertical || 1 || ||<br />
|-<br />
| 0x204+16*N || RenderTargetNFormat || 1 || ||<br />
|-<br />
| 0x205+16*N || RenderTargetNTileMode || 1 || bitfield || Bit0-3: Width, bit4-7: Height, bit8-10: Depth, bit12: Layout, bit16: ?<br />
|-<br />
| 0x206+16*N || RenderTargetNArrayMode || 1 || bitfield || Bit0-15: Layers, bit16: Volume<br />
|-<br />
| 0x207+16*N || RenderTargetNLayerStride || 1 || uint || In units of 4 bytes.<br />
|-<br />
| 0x208+16*N || RenderTargetNBaseLayer || 1 || ||<br />
|-<br />
| 0x280+8*N || ViewportNScaleX || 1 || float || n=0..15<br />
|-<br />
| 0x281+8*N || ViewportNScaleY || 1 || float ||<br />
|-<br />
| 0x282+8*N || ViewportNScaleZ || 1 || float ||<br />
|-<br />
| 0x283+8*N || ViewportNTranslateX || 1 || float ||<br />
|-<br />
| 0x284+8*N || ViewportNTranslateY || 1 || float ||<br />
|-<br />
| 0x285+8*N || ViewportNTranslateZ || 1 || float ||<br />
|-<br />
| 0x286+8*N || ViewportNSwizzles || 1 || bitfield || <br />
|-<br />
| 0x287+8*N || ViewportNSubpixelPrecisionBias || 1 || bitfield || Bit0-4: BiasX, bit8-bit11: BiasY<br />
|-<br />
| 0x300+4*N || ViewportNHorizontal || 1 || bitfield || Bit0-15: X, bit16-31: Width<br />
|-<br />
| 0x301+4*N || ViewportNVertical || 1 || bitfield || Bit0-15: Y, bit16-31: Height<br />
|-<br />
| 0x302+4*N || ViewportNDepthRangeNear || 1 || float ||<br />
|-<br />
| 0x303+4*N || ViewportNDepthRangeFar || 1 || float ||<br />
|-<br />
| 0x340+2*N || ClipRectNHorizontal || 1 || || n=0..7, TODO<br />
|-<br />
| 0x341+2*N || ClipRectNVertical || 1 || || TODO<br />
|-<br />
| 0x359 || CallLimit || 1 || uint || 0=FullLimit, 1...8=?, 15=Unlimited<br />
|-<br />
| 0x35A || CounterEnable || 1 || bitfield || Bit0: ?, bit1: ?, ... bit15: ?<br />
|-<br />
| 0x35D || VertexBufferFirst || 1 || ||<br />
|-<br />
| 0x35E || VertexBufferCount || 1 || ||<br />
|-<br />
| 0x35F || DepthClipAllowNegativeZ || 1 || bool ||<br />
|-<br />
| 0x360 || ClearColor || 4 || float ||<br />
|-<br />
| 0x364 || ClearDepth || 1 || float ||<br />
|- style="border-top: double"<br />
| 0x368 || ClearStencil || 1 || ||<br />
|- style="border-top: double"<br />
| 0x36B || PolygonModeFront || 1 || bitfield || 0x1B00/0x1B01/0x1B02<br />
|-<br />
| 0x36C || PolygonModeBack || 1 || bitfield || 0x1B00/0x1B01/0x1B02<br />
|-<br />
| 0x36D || PolygonSmoothEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x36F || ? || 1 || bitfield || Bit0:?, bit16:?. Used by ClearDepthStencil.<br />
|-<br />
| 0x370 || PolygonOffsetPointEnable || 1 || bool ||<br />
|-<br />
| 0x371 || PolygonOffsetLineEnable || 1 || bool ||<br />
|-<br />
| 0x372 || PolygonOffsetFillEnable || 1 || bool ||<br />
|-<br />
| 0x373 || PatchSize || 1 || || Small value, always fits in 12 bits. In number of vertices.<br />
|-<br />
| 0x374 || || 1 || || 0 written here for "simple" BlendState.<br />
|- style="border-top: double"<br />
| 0x379 || WatchdogTimer || 1 || ||<br />
|-<br />
| 0x37A || PrimitiveRestartWithDrayArrays || 1 || boolean ||<br />
|- style="border-top: double"<br />
| 0x37E || WindowOffsetX || 1 || int ||<br />
|-<br />
| 0x37F || WindowOffsetY || 1 || int ||<br />
|- style="border-top: double"<br />
| 0x380+4*N || ScissorNEnable || 1 || bool || n=0..15. GpuInit writes 1 here.<br />
|-<br />
| 0x381+4*N || ScissorNHorizontal || 1 || bitfield || Bit0-15: min, bit16-31: max<br />
|-<br />
| 0x382+4*N || ScissorNVertical || 1 || bitfield || Bit0-15: min, bit16-31: max<br />
|- style="border-top: double"<br />
| 0x3D5 || StencilBackRefValue || 1 || ||<br />
|-<br />
| 0x3D6 || StencilBackEnable || 1 || bool ||<br />
|-<br />
| 0x3D7 || StencilBackValueMask || 1 || ||<br />
|-<br />
| 0x3D8 || TiledCacheAction0 || 1 || bool || Trigger?<br />
|-<br />
| 0x3D9 || TiledCacheTileSize || 1 || bitfield || Bit0-15: ?, bit16-31: ?<br />
|- style="border-top: double"<br />
| 0x3DE || DiscardTrigger || 1 || bitfield || Bit4-6: DiscardColorIndex, bit0: DiscardDepthStencil<br />
|- style="border-top: double"<br />
| 0x3E0 || TiledCacheAction1 || 1 || bool || Trigger?<br />
|- style="border-top: double"<br />
| 0x3E7 || DepthBounds || 2 || float[2] ||<br />
|- style="border-top: double"<br />
| 0x3ED || MultisampleRasterEnable || 1 || bool || Also written 0 when clearing all colors.<br />
|-<br />
| 0x3EE || MultisampleRasterSamples || 1 || bitfield || 2=Four, 4=Eight, 5=?, 6=Sixteen<br />
|-<br />
| 0x3EF || MultisampleCoverageModulationMode || 1 || ||<br />
|-<br />
| 0x3F0 || SampleMask0 || 1 || ||<br />
|-<br />
| 0x3F1 || SampleMask1 || 1 || ||<br />
|-<br />
| 0x3F2 || SampleMask2 || 1 || ||<br />
|- style="border-top: double"<br />
| 0x3F5 || Multisample_Related2 || 1 || || TODO<br />
|-<br />
| 0x3F6 || CoverageModulationEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x3F8 || Unknown?Addr || 2 || gpuva || SetRenderTargets writes the address of an optional buffer here.<br />
|-<br />
| 0x3FA || Unknown?TileMode || 1 || || SetRenderTargets writes here optionally.<br />
|-<br />
| 0x3FB || Unknown?ArrayMode || 1 || || SetRenderTargets writes here optionally.<br />
|-<br />
| 0x3FC || Unknown?BaseLayer || 1 || || SetRenderTargets writes here optionally.<br />
|-<br />
| 0x3FD || || 1 || bitfield?[2] || SetRenderTargets writes here<br />
|- style="border-top: double"<br />
| 0x40C || CoverageModulationTable || 4 || float[4] ||<br />
|- style="border-top: double"<br />
| 0x433 || || 1 || || GpuInit writes 4 here.<br />
|- style="border-top: double"<br />
| 0x438 || || 1 || || GpuInit writes 0xFF here.<br />
|-<br />
| 0x439 || || 1 || || GpuInit writes 0xFF here.<br />
|- style="border-top: double"<br />
| 0x43B || || 1 || || GpuInit writes 0xFF here.<br />
|-<br />
| 0x43C || || 1 || || GpuInit writes 4 here.<br />
|-<br />
| 0x43D || Unbind (???) || 1 || bitfield || Bit0: InvalidateTextureHeaders, bit4: InvalidateTextureSamplers, bit8: InvalidateConstBuffers<br />
|-<br />
| 0x43E || ClearFlags? || 1 || || GpuInit writes 0x101 here.<br />
|- style="border-top: double"<br />
| 0x446 || DrawElementsEnableBaseVertex? || 1 || bool || TODO<br />
|- style="border-top: double"<br />
| 0x44D || TiledCacheAction2 || 1 || bool || Trigger?<br />
|- style="border-top: double"<br />
| 0x452 || RasterEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x458 || VertexStreamNAttrib || 4 || bitfield[16] || Bit0-4: StreamIndex, bit7-20: Format0, bit21-30: Format1<br />
|- style="border-top: double"<br />
| 0x478 || MultisampleGrid || 3 || bitfield[3] || Bit0-3: x0, bit4-7: y0, bit8-11: x1, etc..<br />
|- style="border-top: double"<br />
| 0x47C || || 1 || trigger || BindProgram writes 0 here sometimes.<br />
|- style="border-top: double"<br />
| 0x47E || MultisampleCoverageToColor || 1 || bitfield || Bit0: Enable, bit4-6: ?<br />
|-<br />
| 0x47F || DepthBufferResolve || 1 || trigger || 1 is written here to trigger.<br />
|- style="border-top: double"<br />
| 0x487 || RenderTargetControl || 1 || bitfield || Bit0-3: NumberOfRenderTargets, bunch of other flags. Used by SetRenderTargets.<br />
|- style="border-top: double"<br />
| 0x48A || || 1 || || Optionally used by SetRenderTargets.<br />
|-<br />
| 0x48B || || 1 || || Optionally used by SetRenderTargets.<br />
|-<br />
| 0x48C || || 1 || || Optionally used by SetRenderTargets.<br />
|-<br />
| 0x48D || SamplerBinding (???) || 1 || enum || 0=Independently, 1=ViaHeaderBinding<br />
|- style="border-top: double"<br />
| 0x4A2 || InvalidateTextureDataNoWfi (???) || 1 || bitfield || bit0: 0=AllLines, 1=OneLine, bit4-25: Tag<br />
|- style="border-top: double"<br />
| 0x4AB || ShaderScheduling (???) || 1 || enum || 0=OldestThreadFirst, 1=RoundRobin<br />
|- style="border-top: double"<br />
| 0x4B3 || DepthTestEnable || 1 || bool || Enables DepthWriteEnable and DepthFunc.<br />
|- style="border-top: double"<br />
| 0x4B8 || MultisampleAlphaToCoverageDither || 1 || bool ||<br />
|-<br />
| 0x4B9 || BlendIndependent || 1 || bool || 1 written here for "simple" BlendState.<br />
|-<br />
| 0x4BA || DepthWriteEnable || 1 || bool ||<br />
|-<br />
| 0x4BB || AlphaTestEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x4C3 || DepthFunc || 1 || bitfield || Bit0-3: DepthFunc<br />
|-<br />
| 0x4C4 || AlphaTestRefValue || 1 || float ||<br />
|-<br />
| 0x4C5 || AlphaTestFunc || 1 || bitfield || Bit0-3: AlphaTestFunc<br />
|- style="border-top: double"<br />
| 0x4C7 || BlendColor || 4 || float[4] || TODO<br />
|- style="border-top: double"<br />
| 0x4CC || InvalidateSamplerCache (???) || 1 || bitfield || bit0: 0=AllLines, 1=OneLine, bit4-25: Tag<br />
|-<br />
| 0x4CD || InvalidateTextureHeaderCache (???) || 1 || bitfield || bit0: 0=AllLines, 1=OneLine, bit4-25: Tag<br />
|-<br />
| 0x4CE || InvalidateTextureDataCache (???) || 1 || bitfield || bit0: 0=AllLines, 1=OneLine, bit4-25: Tag<br />
|- style="border-top: double"<br />
| 0x4E0 || StencilEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x4E5 || StencilFrontRefValue || 1 || ||<br />
|-<br />
| 0x4E6 || StencilFrontMaskValue || 1 || ||<br />
|-<br />
| 0x4E7 || StencilFrontEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x4EC || LineWidthSmooth || 1 || float ||<br />
|-<br />
| 0x4ED || LineWidthAliased || 1 || float ||<br />
|- style="border-top: double"<br />
| 0x50D || VertexBufferElementBase || 1 || uint ||<br />
|- style="border-top: double"<br />
| 0x519 || ZCullContextSave || 1 || trigger || 0 is written here to trigger ctx-save, uses ZCullContextStartAddr.<br />
|- style="border-top: double"<br />
| 0x51F || PolygonOffsetClamp0 || 1 || float ||<br />
|- style="border-top: double"<br />
| 0x540 || ZCullContextRestore || 1 || trigger || 0 is written here to trigger ctx-restore, uses ZCullContextStartAddr.<br />
|- style="border-top: double"<br />
| 0x546 || PointSize || 1 || float ||<br />
|- style="border-top: double"<br />
| 0x54C || CounterReset || 1 || || Value written decides which counter to reset.<br />
|-<br />
| 0x54D || MultisampleEnable || 1 || ||<br />
|- style="border-top: double"<br />
| 0x54E || || 1 || bool || SetRenderTargets writes 0 here if an optional buffer is NULL.<br />
|-<br />
| 0x54F || MultisampleControl || 1 || bool || bit0: AlphaToCoverageEnable, bit1+: ?<br />
|- style="border-top: double"<br />
| 0x554 || RenderEnableOffset || 2 || gpuva ||<br />
|- style="border-top: double"<br />
| 0x556 || RenderEnableMode || 1 || enum || 0=False, 1=True, 2=Conditional, 3=RenderIfEqual, 4=RenderIfNotEqual, <br />
|-<br />
| 0x557 || TexSamplerPoolOffset (???) || 2 || gpuva ||<br />
|-<br />
| 0x558 || TexSamplerPoolMaximumIndex (???) || 1 || bitfield || Bit0-19: Maximum<br />
|- style="border-top: double"<br />
| 0x55B || PolygonOffsetFactor || 1 || float ||<br />
|- style="border-top: double"<br />
| 0x55D || TexHeaderPoolOffset (???) || 2 || gpuva ||<br />
|- style="border-top: double"<br />
| 0x55F || TexHeaderPoolMaximumIndex (???) || 1 || bitfield || Bit0-21: Maximum<br />
|- style="border-top: double"<br />
| 0x56D || CsaaEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x56F || PolygonOffsetOffset || 1 || float || Float multiplied by 2 is written here.<br />
|- style="border-top: double"<br />
| 0x574 || MultisampleMode || 1 || || Written by SetRenderTargets, possible values: 0, 2, 4, 5, 6.<br />
|- style="border-top: double"<br />
| 0x57F || || 1 || || SetRenderTargets optionally writes 0 here.<br />
|-<br />
| 0x580 || || 1 || || SetRenderTargets optionally writes 0 here.<br />
|- style="border-top: double"<br />
| 0x582 || ProgramRegion (???) || 2 || gpuva ||<br />
|- style="border-top: double"<br />
| 0x591 || PrimitiveRestartEnable || 1 || bool ||<br />
|-<br />
| 0x592 || PrimitiveRestartIndex || 1 || uint ||<br />
|- style="border-top: double"<br />
| 0x599 || CubeMapInterFaceFiltering (???) || 1 || bitfield || Bit0-1: Mode (0=UseWrap, 1=OverrideWrap, 2=AutoSpanSeam, 3=AutoCrossSeam)<br />
|- style="border-top: double"<br />
| 0x5A4 || ShaderControl (???) || 1 || bitfield || Bit0: Partial (0=Zero, 1=Infinity), bit1: Fp32NanBehavior (0=Legacy, 1=Fp64Compatible), bit2: Fp32F21NanBehavior (0=PassZero, 1=PassIndefinite), bit16: ZeroTimesAnythingIsZero<br />
|-<br />
| 0x5A5 || BindConstantBuffer (???) || 1 || bitfield || Bit0: Valid, bit8-12: ShaderSlot<br />
|-<br />
| 0x5A6 || InvalidateShaderCachesNoWfi (???) || 1 || bitfield || Bit0: Instruction, bit4: GlobalData, bit8: Uniform, bit12: Constant<br />
|- style="border-top: double"<br />
| 0x5F2 || DrawElementsIndirectAddr || 2 || gpuva || TODO<br />
|- style="border-top: double"<br />
| 0x5F6 || DrawElementsIndirectFlag? || 1 || bool || TODO<br />
|- style="border-top: double"<br />
| 0x620+N || VertexStreamNEnableDivisor || 1 || bool || n=0...15.<br />
|- style="border-top: double"<br />
| 0x646 || PolygonCullFaceEnable || 1 || bool ||<br />
|-<br />
| 0x647 || PolygonFrontFace || 1 || bitfield || Bit0: Enable. Always ORR'd with 0x9000.<br />
|-<br />
| 0x648 || PolygonCullFaceConfig || 1 || bitfield || TODO: 0x404/0x405/0x408<br />
|- style="border-top: double"<br />
| 0x651 || RenderEnableOverride || 1 || bitfield || Bit0-1: 0=UseRenderEnable, 1=AlwaysRender, 2=NeverRender<br />
|- style="border-top: double"<br />
| 0x64C || InvalidateConstantBufferCache (???) || 1 || bitfield || Bit0: ThruL2<br />
|- style="border-top: double"<br />
| 0x64F || DepthClamp || 1 || || TODO: 0x101A is written when enabled, 0x181D when disabled.<br />
|- style="border-top: double"<br />
| 0x66F || DepthBoundsEnable || 1 || bool ||<br />
|- style="border-top: double"<br />
| 0x671 || ColorLogicOpEnable || 1 || bool || Used for all LogicOps except 3.<br />
|-<br />
| 0x672 || ColorLogicOpType || 1 || bitfield || Bit0-7: LogicOp, bit8-15: unknown, always 0x15.<br />
|- style="border-top: double"<br />
| 0x689 || SetSpare (???) || 1 || uint[4] ||<br />
|- style="border-top: double"<br />
| 0x68B || PipeNop || 1 || trigger || Always 0 is written here. During zcull ctx-save, spammed when enabling raster, ...<br />
|- style="border-top: double"<br />
| 0x6C0 || ReportSemaphoreOffset || 2 || gpuva ||<br />
|- style="border-top: double"<br />
| 0x6C2 || ReportSemaphorePayload || 1 || || 0 is written here during most queries.<br />
|-<br />
| 0x6C3 || ReportSemaphoreControl || 1 || bitfield || Bit0-1: Operation (0=Release, 3=Trap), bit2: FlushDisable, bit20: AwakenEnable, bit28: StructureSize (0=FourWords, 1=OneWord)<br />
|- style="border-top: double"<br />
| 0x700+4*N || VertexStreamNStride || 1 || uint || Bit0-11: Stride. TODO: This has more stuff according to nouveau. n=0..31<br />
|-<br />
| 0x701+4*N || VertexBufferStartAddr || 2 || gpuva || TODO: Incorrecto<br />
|-<br />
| 0x703+4*N || VertexStreamNDivisor || || ||<br />
|-<br />
| 0x7C0+2*N || VertexBufferEndAddr || 2 || gpuva ||<br />
|-<br />
| 0x781+8*N || BlendNRgbEquation || 1 || bitfield || Bit0-2: BlendEquation. <br />
|-<br />
| 0x782+8*N || BlendNRgbFunctionSrc || 1 || bitfield || Bit0-4: ?, bit14-15: ?<br />
|-<br />
| 0x783+8*N || BlendNRgbFunctionDst || 1 || bitfield || Bit0-4: ?, bit14-15: ?<br />
|-<br />
| 0x784+8*N || BlendNAlphaEquation || 1 || bitfield || Bit0-2: BlendEquation<br />
|-<br />
| 0x785+8*N || BlendNAlphaFunctionSrc || 1 || bitfield || Bit0-4: ?, bit14-15: ?<br />
|-<br />
| 0x786+8*N || BlendNAlphaFunctionDst || 1 || bitfield || Bit0-4: ?, bit14-15: ?<br />
|- style="border-top: double"<br />
| 0x820 || || 1 || || Select tessellation control program.<br />
|-<br />
| 0x821 || || 1 || || Specify tessellation control program entry point.<br />
|- style="border-top: double"<br />
| 0x830 || || 1 || || Select tessellation evaluation program.<br />
|- style="border-top: double"<br />
| 0x840 || || 1 || || Select geometry program.<br />
|- style="border-top: double"<br />
| 0x850 || || 1 || || Select fragment program.<br />
|- style="border-top: double"<br />
| 0x8C0+N || FirmwareCallN || 8 || uint || Invokes GPU microcode firmware blob.<br />
|- style="border-top: double"<br />
| 0x8E0 || ConstantBufferSelectorSize || 1 || uint || Bit0-16: Size<br />
|-<br />
| 0x8E1 || ConstantBufferSelectorAddr || 2 || gpuva ||<br />
|-<br />
| 0x8E3 || LoadConstantBufferOffset || 1 || uint || Bit0-15: Offset. BindImage writes "8*i + 0x120" here. BindSeparateSampler writes "8*i + 0x568" here. BindSeparateTexture uses "8*i + 0x168". BindTexture uses 8*i + 32. TODO: BindStorageBuffer, UpdateUniformBuffer, etc<br />
|-<br />
| 0x8E4 || LoadConstantBuffer || 1 || uint[16] ||<br />
|- style="border-top: double"<br />
| 0x904+8*N || ConstBufferNBind || 1 || bitfield || n=0..4. Bit0: Valid, bit4-8: Index<br />
|- style="border-top: double"<br />
| 0xD00 || MmeShadowScratch || uint[0x80] || 128 || Mostly general purpose, sometimes accessed by FirmwareCall.<br />
|- style="border-top: double"<br />
| 0xE00+N*2 || MmeMacroNCall || 1 || uint || n=0..0x7f. Writing here calls a bound macro with value written put in r1.<br />
|-<br />
| 0xE01+N*2 || MmeMacroNData || 1 || pipe || Used to send variable number of arguments to macro via the "parm" instruction.<br />
|}<br />
<br />
TODO: (Tiled)Downsample, Copy*, Dispatch*, DrawTexture/DrawTransformFeedback, BindImages, BindProgram, BindSeprarateSamplers, BindSeprarateTextures, BindTextures.<br />
<br />
= DMA =<br />
{| class=wikitable<br />
! Register || Name || Size || Type || Notes<br />
|-<br />
| 0x0C0 || Control || 1 || bitfield || With 0x186 Src/DstStride is not used. With 0x586 memset-functionality is used.<br />
|-<br />
| 0x100 || SourceAddr || 2 || gpuva ||<br />
|-<br />
| 0x102 || DestinationAddr || 2 || gpuva ||<br />
|-<br />
| 0x104 || SourceStride? || 1 || uint ||<br />
|-<br />
| 0x105 || DestinationStride? || 1 || uint ||<br />
|-<br />
| 0x106 || Count || 1 || uint || At most 0x3FFFFF.<br />
|-<br />
| 0x1C0 || MemsetValue? || 1 || uint ||<br />
|-<br />
| 0x1C2 || MemsetControl? || 1 || bitfield || Seen: 0x34444<br />
|-<br />
| 0x1C4 || MemsetLength? || 1 || uint || In units of 4 bytes.<br />
|-<br />
| 0x1C5 || ? || 1 || || Seen: 1<br />
|}</div>
Armada