Filesystem services

Revision as of 23:45, 17 September 2017 by Shinyquagsire23 (talk | contribs)

fsp-ldr

Cmd Name Arguments Notes
0 MountCode u64 TID + X descriptor #ContentPath Returns an #IFileSystem.
1 IsCodeMounted u64 PID Returns a bool (1 if code is mounted).

fsp-pr

Cmd Name Notes
0 #SetFsPermissions
1 #ClearFsPermissions
256 #SetEnabledProgramVerification

SetFsPermissions

Takes a storageID, a pid, a titleID, a type-A buffer for the FS Access Header, and a type-A buffer for the FS Access Control

Final FS permissions are stored as (ACI0_perms & ACID_perms). Will panic(svcBreak) when buffer sizes from ipc-rawdata are invalid.

ClearFsPermissions

Takes a pid. Removes registered FS permissions for that PID.

SetEnabledProgramVerification

Seems to sets a global flag to inputval & 1.

When the flag is zero, it will set ret=0 instead of ret={error} when verifying a RSA signature fails. This RSA signature seems to be the signature in the NPDM ACID. It then skips verifying what seems to be the second signature in the NCA header. Note that if verifying the NPDM(?) signature is successful, and verifying that second signature fails, it will throw an error and abort.

fsp-srv

Cmd Name
0 [1.0.0] #MountContent
1 #Initialize
2 OpenDataFileSystemByCurrentProcess
7 [2.0.0+] #MountContent7
8 [2.0.0+] #MountContent
9 [3.0.0+] OpenDataFileSystemByApplicationId
11 #MountBis
12 #OpenBisPartition
13 InvalidateBisCache
17 OpenHostFileSystemImpl
18 MountSdCard
19 [2.0.0+] FormatSdCard
21 #DeleteSaveData
22 #CreateSaveData
23 #CreateSystemSaveData
24 RegisterSaveDataAtomicDeletion
25 [2.0.0+] DeleteSaveDataWithSpaceId
26 [2.0.0+] FormatSdCardDryRun
27 [2.0.0+] IsExFatSupported
30 #OpenGameCardPartition
31 #MountGameCardPartition
32 [3.0.0+] ExtendSaveData
51 #MountSaveData
52 #MountSystemSaveData
53 [2.0.0+] MountSaveDataReadOnly
57 [3.0.0+] ReadSaveDataFileSystemExtraDataWithSpaceId
58 ReadSaveDataFileSystemExtraData
59 [2.0.0+] WriteSaveDataFileSystemExtraData
60 OpenSaveDataInfoReader
61 OpenSaveDataIterator
80 OpenSaveDataThumbnailFile
100 MountImageDirectory
110 #MountContentStorage
200 OpenDataStorageByCurrentProcess
201 [3.0.0+] OpenDataStorageByApplicationId
202 #OpenDataStorageByDataId
203 Returns an #IStorage
400 #OpenDeviceOperator
500 #OpenSdCardDetectionEventNotifier
501 #OpenGameCardDetectionEventNotifier
600 SetCurrentPosixTime
601 QuerySaveDataTotalSize
602 #VerifySaveData
603 CorruptSaveDataForDebug
604 CreatePaddingFile
605 DeleteAllPaddingFiles
606 [2.0.0+] GetRightsId
607 [2.0.0+] RegisterExternalKey
608 [2.0.0+] UnregisterExternalKey
609 [2.0.0+] GetRightsIdByPath
610 [3.0.0+] GetRightsIdByPath2 (returns extra byte)
620 [2.0.0+] #SetSdCardEncryptionSeed
800 [2.0.0+] GetAndClearFileSystemProxyErrorInfo
1000 SetBisRootForHost
1001 SetSaveDataSize
1002 SetSaveDataRootPath
1003 DisableAutoSaveDataCreation
1004 #SetGlobalAccessLogMode
1005 #GetGlobalAccessLogMode
1006 #OutputAccessLogToSdCard

Permissions

Every time permissions are checked, the process registration #fsp-pr is loaded using the session processID. The permission data is populated with data from the NPDM,

If the processID is <= 6 (which happens only for built-in sysmodules), it will use a hardcoded registration data. The default mask in this case is 0x8000000000000000.

Note that the functions check whether or not at least one bit is set in the mask. This means that, you don't need to set 0xFFFFFFFFFFFFFFFF to get all permissions: it suffices to set 0x8000000000000000.

If the code were to request an invalid input type, panic. But this never happens.

RwPermissions

Type(s) Mask Name Value Used by
0x0 0x8000000000000801 MountContentType2 1 #MountContent
0x1 0x8000000000000801 MountContentType5 1 #MountContent
0x2 0x8000000000000801 MountContentType3 1 #MountContent
0x3 0x8000000000000801 MountContentType4 1 #MountContent
0x4 0x8000000000000801 MountContentType6 1 #MountContent
0x5 0x8000000000000801 MountContentType7 1 #MountContent
0x6 0x8000000000000000 3
0x7 0x8000000000000800 ContentStorageAccess 3 #MountContentStorage
0x8 0x8000000000001000 ImageDirectoryAccess 3 #MountImageDirectory
0x9 0x8000000000000084 MountBisType28 3 #MountBis
0xA 0x8000000000000080 MountBisType29 3 #MountBis
0xB 0x8000000000008080 MountBisType30 3 #MountBis
0xC 0x8000000000008080 MountBisType31 3 #MountBis
0xD 0x8000000000000080 3
0xE 0xC000000000200000 SdCardAccess 3 #MountSdCard
0xF 0x8000000000000010 GameCardUser 3 #MountGameCardPartition
0x10 0x8000000000040020 SaveDataAccess0 3 #MountSaveData
0x11 0x8000000000000028 SystemSaveDataAccess0 3 #MountSystemSaveData
0x12 0x8000000000000020 SaveDataAccess1 3 #MountSaveData
0x13 0x8000000000000020 SystemSaveDataAccess1 3 #MountSystemSaveData
0x14 0x8000000000010082 BisPartition0 3 #OpenBisPartition
0x15 0x8000000000010080 BisPartition10 3 #OpenBisPartition
0x17 0x8000000000010080 BisPartition20 3 #OpenBisPartition
0x18 0x8000000000010080 BisPartition21 3 #OpenBisPartition
0x19 0x8000000000010080 BisPartition22 3 #OpenBisPartition
0x1A 0x8000000000010080 BisPartition23 3 #OpenBisPartition
0x1B 0x8000000000010080 BisPartition24 3 #OpenBisPartition
0x1C 0x8000000000010080 BisPartition25 3 #OpenBisPartition
0x16 0x8000000000000080 BisPartition26 3 #OpenBisPartition
0x1D 0x8000000000000084 BisPartition27 3 #OpenBisPartition
0x1E 0x8000000000000084 BisPartition28 3 #OpenBisPartition
0x1F 0x8000000000000080 BisPartition29 3 #OpenBisPartition
0x20 0x8000000000000080 BisPartition30 3 #OpenBisPartition
0x21 0x8000000000000080 BisPartition31 3 #OpenBisPartition
0x22 0x8000000000000080 BisPartition32 3 #OpenBisPartition
0x23 0xC000000000200000 3
0x24 0x8000000000000100 GameCard_System 3 #OpenGameCardPartition, #EraseGameCard (bit1), #WriteToGameCard (bit1)
0x25 0x8000000000100008 MountContent_System 1 #MountContent, #OpenDataStorageByDataId
0x26 0xC000000000400000 HostAccess 3 #OpenHostFileSystemImpl

BoolPermissions

Type(s) Mask Name Used by
0x0 0x8000000000000080 BisCache #InvalidateBisCache
0x1 0x8000000000000080 EraseMmc #EraseMmc
0x2 0x8000000000000010 GameCardCertificate #GetGameCardDeviceCertificate
0x3 0x8000000000000010 GameCardIdSet #GetGameCardIdSet
0x4 0x8000000000000200 GameCardDriver #FinalizeGameCardDriver
0x5 0x8000000000000200 GameCardAsic #GetGameCardAsicInfo
0x6 0x8000000000002020 SaveDataCreate #CreateSaveData
0x7 0x8000000000000060 SaveDataDelete0 #DeleteSaveData, #RegisterSaveDataAtomicDeletion
0x8 0x8000000000000028 SystemSaveDataCreate0 #CreateSystemSaveData
0x9 0x8000000000000020 SystemSaveDataCreate1 #CreateSystemSaveData
0xA 0x8000000000004028 SaveDataDelete1 #DeleteSaveData, #RegisterSaveDataAtomicDeletion
0xB 0x8000000000000060 SaveDataIterators0 #OpenSaveDataIterator, #OpenSaveDataInfoIterator
0xC 0x8000000000004020 SaveDataIterators1 #OpenSaveDataIterator, #OpenSaveDataInfoIterator
0xD 0x8000000000020000 SaveThumbnails #OpenSaveDataThumbnailFile
0xE 0x8000000000000400 PosixTime #SetCurrentPosixTime
0xF 0x8000000000004060 SaveDataExtraData #ReadSaveDataFileSystemExtraData
0x10 0x8000000000080000 GlobalMode #SetGlobalAccessMode
0x11 0x8000000000080000 SpeedEmulation #SetSpeedEmulationMode
0x12 Invalid
0x13 0xC000000000800000 PaddingFiles #CreatePaddingFile, #DeletePaddingFiles
0x14 0xC000000001000000 SaveData_Debug #CorruptSaveDataForDebug
0x15 0xC000000002000000 SaveData_SystemManagement #CreateSaveData, #MountSaveData, #SetSaveDataRootPath
[2.0.0+] 0x16 0x8000000004000000
[2.0.0+] 0x17 0x8000000008000000
[2.0.0+] 0x18 0x8000000010000000
[2.0.0+] 0x19 0x8000000000000800
[2.0.0+] 0x1A 0x8000000000004020

Initialize

Takes a pid-descriptor.

MountContent7

Takes an input u32 (same as #MountContent) and an u64 title-id. Web-applet loads the u32 from u32_table[inparam]. The in32 must be 4.

Returns an #IFileSystem.

Note: web-applet strings refer to both this cmd and the below "MountContent" as "MountContent".

MountContent

Takes a type-0x19 input buffer, an in32, and an input title-id.

The in32 must be 5 if the NCA type is 0 (control).

The in32 must be 2..7.

The input buffer is the output string path from nsam GetContentNcaPath.

Returns an #IFileSystem.

May return errors when attempting to access NCA-paths for an update-title with a gamecard, when the gamecard isn't inserted. May return error 0x7D402 in some cases with update-titles. Non-val2 in32 values with NCA-type1 are unusable, even for normal titles.

The official "MountApplicationPackage" func uses this with in64=0 and in32=7.

After the in32-specific permissions are checked, it then gets the func retval for permissions-type 0x25 and func0.

When in32=5, it uses in64=0xffffffffffffffff internally, otherwise it checks if in64 is set to 0xffffffffffffffff then throws an error if so. When the in64 used internally is not 0xffffffffffffffff, it's compared with the NCA titleID, then an error is thrown on mismatch.

MountBis

Takes a type-0x19 input buffer string and a u32 Bis partitionID(see below). Official user-process code sets instr[0] = 0 normally.

Returns an #IFileSystem.

Only partitionIDs for FAT partitions are usable with this, otherwise error 0x2EE202 is returned. Seems to be about the same as #OpenBisPartition except this mounts the partition filesystem instead of allowing direct access to the partition sectors.

OpenBisPartition

Takes a u32 partition ID, returns 0x2EE202 for partitions which do not exist, 0x320002 for partitions which cannot be opened and a valid #IStorage handle otherwise.

InvalidateBisCache

Seems to invalidate the Bis cache for MBR/GPT after overwriting that data via the OpenBisPartition IStorage. Used by SystemInitializer.

DeleteSaveData

Takes an input u64.

CreateSaveData

Takes a 0x40-byte Save-struct entry, a 0x40-byte SaveCreate-struct entry, and a 0x10-byte input struct.

Only the first 0x5-bytes in the 0x10-byte struct are initialized: all-zero when automatically creating savedata during savecommon mount by official user-processes. In the dedicated save-creation code in official user-processes: +0 u32 = 0x40060, +4 u8 = 1.

Creates regular savedata.

CreateSystemSaveData

Takes a 0x40-byte Save-struct entry and a 0x40-byte SaveCreate-struct entry.

Creates savedata in the SYSTEM NAND partition.

OpenGameCardPartition

Takes an input u32 (partition ID), and returns an #IStorage for the partition.

MountGameCardPartition

Takes two input u32s, with the second u32 located at +4 in rawdata after the first u32.

Returns an #IFileSystem.

Mounts a gamecard partition.

MountSaveData

Takes an input u8 and a 0x40-byte Save-struct entry. Official user-process code is only known to use value 1 for the u8.

Returns an #IFileSystem.

Permissions aren't checked until the specified save is successfully found.

Only one process can mount a given savedata at any given time (this includes systemsavedata).

MountSystemSaveData

Takes an input u8 and a 0x40-byte Save-struct entry. Web-applet only uses value0 for the input u8.

Returns an #IFileSystem.

Mounts savedata in the SYSTEM NAND partition.

MountContentStorage

Takes a #ContentStorageId. Invalid values return 0x2EE202.

Returns an #IFileSystem with NCA files. The read data from these files is identical to the data read by Content_Manager_services#ReadEntryRaw.

OpenDataStorageByDataId

Takes a #StorageId and a TitleID.

Returns a domain object ID implementing the #IStorage interface for data archives.

OpenDeviceOperator

This command returns a session to a port implementing the #IDeviceOperator interface.

OpenSdCardDetectionEventNotifier

This command returns a session to a port implementing the #IEventNotifier interface.

OpenGameCardDetectionEventNotifier

This command returns a session to a port implementing the #IEventNotifier interface.

VerifySaveData

Takes an unknown input u64 and a type-0x6 output buffer.

The input u64 high-byte must be non-zero, otherwise an error is returned(0xE02).

SetSdCardEncryptionSeed

Takes 0x10-bytes of input.

Appears to be used to load the seed into FS-module state, since FS-module itself doesn't seem to have file-reading code to handle this itself.

NS-module uses this with data read from a file.

SetGlobalAccessLogMode

Takes an input u32.

GetGlobalAccessLogMode

Returns an output u32.

GlobalAccessLogMode is normally 0.

OutputAccessLogToSdCard

Takes a type-0x5 input buffer.

The input buffer is the string to output to the log. User-processes normally include a newline at the end.

User-processes only use this when the value previously loaded from #GetGlobalAccessLogMode has bit1 set.

When bit1 in GlobalAccessLogMode is clear, FS-module will just return 0 for OutputAccessLogToSdCard. However even with that set the log doesn't show up SD, unknown why.

The input buffer is written to the "$FsAccessLog:/FsAccessLog.txt" file, where "$FsAccessLog" is the SD-card mount-name. It's written to the current end of the file(appended).

IStorage

This is the interface for a raw device, usually a block device.

Cmd Name Arguments
0 Read Takes a type-0x46 buffer, an offset and length
1 Write Takes a type-0x45 buffer, an offset and length
2 Flush None
3 SetSize Takes a size
4 GetSize None

IFileSystem

There are two main implementations of this interface:

  • RomFS: Filesystem implementation statically linked in the binary. Uses an #IStorage interface as underlying raw device.
  • IPC proxy: Used for all non-RomFS filesystems. In this case, actual filesystem implementation is in the FS process.
Cmd Name
0 CreateFile
1 DeleteFile
2 CreateDirectory
3 DeleteDirectory
4 DeleteDirectoryRecursively
5 RenameFile
6 RenameDirectory
7 GetEntryType
8 OpenFile
9 OpenDirectory
10 Commit
11 GetFreeSpaceSize
12 GetTotalSpaceSize
13 CleanDirectoryRecursively [3.0.0+]
14 GetFileTimeStampRaw [3.0.0+]

Commit

Like 3DS, this has to be used after writing to savedata for the changes to take affect.

IDirectory

Cmd Name
0 Read
1 GetEntryCount

IFile

Cmd Name
0 Read
1 Write
2 Flush
3 SetSize
4 GetSize

ISaveDataInfoReader

IDeviceOperator

Cmd Name
0 IsSdCardInserted
1 GetSdCardSpeedMode
2 [2.0.0+] GetSdCardCid
3 [2.0.0+] GetSdCardUserAreaSize
4 [2.0.0+] GetSdCardProtectedAreaSize
5 [2.0.0+] GetAndClearSdCardErrorInfo
6 [2.0.0+]
100 GetMmcCid
101 GetMmcSpeedMode
110 EraseMmc
111 GetMmcPartitionSize
112 [2.0.0+] GetMmcPatrolCount
113 [2.0.0+] GetAndClearMmcErrorInfo
114 [2.0.0+] GetMmcExtendedCsd
200 IsGameCardInserted
201 EraseGameCard
202 GetGameCardHandle
203 #GetGameCardUpdatePartitionInfo
204 FinalizeGameCardDriver
205 GetGameCardAttribute
206 GetGameCardDeviceCertificate
207 GetGameCardAsicInfo
208 GetGameCardIdSet
209 WriteToGameCard
210 SetVerifyWriteEnalbleFlag
211 GetGameCardImageHash
212 [2.0.0+] GetGameCardErrorInfo
213 [2.0.0+]
214 [2.0.0+] GetGameCardCid
215 [2.0.0+]
216 [2.0.0+]
217 [2.1.0+] Returns 0x40-bytes of output data.
300 SetSpeedEmulationMode
301 GetSpeedEmulationMode

GetGameCardUpdatePartitionInfo

Returns a titleID and the title-version for it.

  • Output u32 with ARMS-gamecard: title-version v131162. This is the title-version for 2.1.0, which is the sysupdate included with this gamecard. Launch-day gamecards return title-version v450.
  • Output u64 with ARMS-gamecard: titleID 0100000000000816.

NS appears to only use this with Content_Manager_services#GetTitleIdInfo and Content_Manager_services#GetUpdateTitleList with storageid=nandsys, for checking whether a sysupdate is required.

IEventNotifier

Cmd Name
0 BindEvent

StorageId

Value Name
0 None
1 Host
2 GameCard
3 NandSystem
4 NandUser
5 SdCard

ContentStorageId

Value Name
0 NandSystem
1 NandUser
2 SdCard

ContentPath

These are the 0x300 paths to NCA files for the various filesystems FS can access, beginning with @. They're passed via X descriptors, and returned via various ncm/lr commands.

Path Notes
@SystemContent
@UserContent
@SdCardContent
@CalibFile
@Safe
@User
@System
@Sdcard
@Host
@GcApp Gamecard App partition (Partition 2)
@GcS00000001 Gamecard Contents.
@upp Gamecard update partition (Partition 0)

BisPartitionID

  • 0: Raw NAND sectors access for MMC boot partition 0.
  • 10: Raw NAND sectors access for MMC boot partition 1.
  • Rest: see here.

Save Struct

Offset Size Description
0x0 0x8 0 for SystemSaveData. SaveData: 0 can be used for accessing the savedata associated with the current FS session titleID, otherwise when set this is the titleID associated with the savedata to access.
0x8 0x10 userID for user-specific savedata(saveuser) when set, otherwise when zero this indicates the common savedata(savecommon). This is loaded from Account_services.
0x18 0x8 u64 saveID. 0 for SaveData.
0x20 0x8 ContentStorageId? 0 for SystemSaveData. 1 for SaveData. 2 for DeviceSaveData(with official user-processes all other fields are 0 for DeviceSaveData).
0x28 0x8 0 for SystemSaveData/SaveData.
0x30 0x8 0 for SystemSaveData/SaveData.
0x38 0x8 0 for SystemSaveData/SaveData.

Total size is 0x40-bytes.

SaveCreate Struct

Offset Size Description
0x0 0x8 IVFC level4 size?
0x8 0x8 Same as offset 0x0 normally? Hard-coded to 0x80000 for BcatSaveData.
0x10 0x8 0x4000 for SystemSaveData/SaveData/DeviceSaveData/BcatSaveData. IVFC level4 block-size in bytes?
0x18 0x8 Official user-processes only uses 0 here for SystemSaveData/SaveData. For the dedicated save-creation code with SaveData/DeviceSaveData, this value comes from an input param with official user-processes. For BcatSaveData, this is the hard-coded titleID of the bcat-sysmodule.
0x20 0x4 Written using an input param for official user-processes. Hard-coded 0 for BcatSaveData.
0x24 0x1 Official user-processes only uses 0 here for SystemSaveData, 1 for SaveData/DeviceSaveData/BcatSaveData.
0x25 0x1 0 for SystemSaveData/SaveData.
0x26 0x1A Not initialized for SystemSaveData/SaveData.

Total size is 0x40-bytes.

DeviceSaveData

This is accessed using the same commands for SaveData with the same input u8, the only difference compared to SaveData is the Save-struct.

BcatSaveData

This is accessed using the same commands for SaveData with the same input u8. The Save-struct is the same as DeviceSaveData, except that the titleID field is set to <input titleID>. See above regarding SaveCreate-struct.

The 0x10-byte struct passed to #CreateSaveData has the first 0x5-bytes set to all-zero.